J Station X: Neil Druckmann, the director of The Last of Us and Uncharted 4: A Thief's End says that diversity is as important as graphics and gameplay.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
For me, I don't mind Diversity of gaming, but I do know a lot of people hate it. And I agree that. It is something that make people scare of it. There are some people willing to support diversity and other people don't want it. Story, characters and gameplay are very important to me. I'm still neutral about this. Year and year, video game have slowly evolved in good way and bad way. That's just my opinion really. One more thing, it is something that I have to think about it.
SJWs aren't going to buy your games so you can stop acting like you care about them.
Is this a joke? This can only be a joke!
ND now drinking the kool-aid too... So sad. But graphics are not as important as gameplay either. That is nonsense.
I'm going at this from an SP game perspective.
From Druckman, quoted in the article:
"When you make a game, you have these different pillars that you’re trying to balance. It’s graphics, it’s gameplay, it’s story and you’re trying not to let any one pillar overwhelm the other. You’re trying to just keep all of this stuff in your mind like, how does it all work together? Recently, I realized that there’s this other pillar of diversity. That’s just as important as any one of these other pillars".
I see where he's coming from and respect his opinion. In fact I agree to an extent BUT I feel the execution of his statement is going the wrong way. The way I see it is that diversity is not it's own pillar. It's part of the story pillar. The diversity of the characters should come naturally from the story/lore/setting of the game.