Sid Meier’s Civilization VI will support DX12, Explicit Multi-GPU & Async Compute
DSOGaming writes: "AMD, 2K and Firaxis Games today announced a technical partnership to implement a truly exceptional DirectX 12 renderer into the graphics engine powering Sid Meier’s Civilization VI. Complete with support for advanced DirectX® 12 features like asynchronous compute and explicit multi-adapter, PC gamers will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars."











