"That's why it's a PC game. No excuses. No limitations."
When id Software announced Quake Champions at E3, creative director Tim Willits stressed that the shooter would run at 120Hz. Now, he's shared some further details on why the high refresh rate is so important.
In an interview with GameSpot, Willits said while many people may not be able to tell the difference between 60Hz and 120Hz, the pro players can--and without them, the game might suffer.
triverse writes, "When you think of demakes you probably think of newer games on older hardware. Probably because that is how they occur more often. Another type of demake is made for the same platform just a different graphics style (many remakes offer this option at the flick of a button). What if I told you someone made Quake, but it is only 13 kilobytes in size. For comparison that is about one quarter the size of the original Super Mario Bros on the Nintendo Entertainment System. The kicker is, this version of Quake looks amazing, and everything explodes into gibs everywhere."
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
Call of Duty owes everything to Quake, an iconic FPS game that is heavily discounted for PS5 players right now on the PlayStation Store.
I bought both. I love the graphics. Slightly remastered without losing its og look.