Mighty No. 9 is boring and ugly -- and it took four years to make.
"...and it took four years to make." Though some suspect Inafune only worked on it for a year.
Not even 3 years.
Inafune and the team spread themselves thin. What a waste of potential.
I know a lot of gamers and I don't know not one person who was waiting for this game
I was waiting for this game. And now I'll wait for it to go on sale for $10 or less
Did you actually play the game? It's actually pretty fun and is obvious the game design had the original mega man in mind. It also offers challenges and boss rush mode. And.. it's pretty tough, which I totally love. I don't understand why people are so dissapointed. For a $20 game, it's pretty solid.
Too bad, it's $30. At least on consoles.
Hm.. 30 bucks on consoles? I thought it was the same price on all platforms. That's pretty lame. That's kind of borderline for me. Twenty bucks is great, 30 is kind of pushing it. I picked it up on Steam btw.
Seems like mostly the backers are disappointed. I didn't back this game therefore I'm not disappointed. Still like to play it but gonna wait til it's $10 or PS Plus free month.
Game's great. Fact. So sad people can't get over their bias and misunderstanding of what kickstarter means. There were setbacks, the marketing was poor, "But that matters not, the game itself is what matters", and while some hopes were not met, the game is more than I could have hoped for, but apparently less than SOME dreamed possible. Too bad people don't set reasonable standards. /meh BTW. MN9's gameplay is fast, fun and rewarding. The powers are super cool to mess around with, the graphics are good, the stages feel so thematic and alive. Not to mention the music is upbeat and enjoyable to listen to. A solid 2d platformer. SOLID. People fucking cry about this game for 30 bucks, yet cheer for Battlefront for 80CAD. A complete and utter sadness. Great game. Grow up.
How good are our games, and how long did they take? Oh. Right.
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