Well over a year on from Comcept’s original launch promise, Keiji Inafune’s Mighty No. 9 has finally ascended the throws of development hell for public consumption. These are words that some ardent Kickstarter backers have been waiting to hear for years. With so much patience and many more promises riding on its back, it goes without saying that Mighty No. 9 has always had a lot to live up to.
It's finally over
Man, what a let down this was. I don’t even want to admit what I added to the crowd fund… let’s just say I learned a valuable lesson.
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.
My favourite coinage to describe this game so far has to be "Mighty No. 2"
The highest score ive seen any review give this game
"Might No. 9 - Jump on the hate bandwagon with witty taglines that insult the game."
franky, i already thought the original mega man franchise sucked. no wonder a spiritual successor would suck, too.