210°

Resident Evil 7 In VR Is A Nauseating Mess

Kotaku - I literally gasped when the Resident Evil logo came up at Sony’s E3 press conference. A big budget horror game in VR?! My dreams came crashing down to Earth after playing it in VR, unfortunately. Right now, it’s a mess.

ThatIrishGamer3292d ago

This is not good. I was genuinely super excited for it - as what I've seen so far of PSVR is a bunch of 'experiences'.

Still not cancelling my pre order though which Amazon have confirmed this week :)

TKCMuzzer3292d ago

Different strokes, his opinion is just his opinion. Other people will react differently to each individual game. Others have liked it.
The only opinion that counts is your own.

ji32003292d ago (Edited 3292d ago )

if you use vr headset more than 5 days you will overcome those problem. It happend to be back in 2013 for Oculus rift dk1. i never suffer motion sick AFTER first week of use. Back in 2009, lot of people got dizzy watching Avatar 3d movie and now 2016 hardly nobody complain getting dizzy watching 3d movies. Its all about getting used to it.

Timesplitter143292d ago (Edited 3292d ago )

Don't expect VR games to play like standard games one day. The nature of VR opens up many new doors, but also imposes tons of gameplay restrictions. It's not even a question of not having the right hardware yet; it's the very principle of being inside of a virtual world that imposes these restrictions

RE7 decided to go ahead and ignore one of the golden rules of VR game dev, which is to never allow "input" movement, and this is the result. People think it feels weird. It's not at all a coincidence that VR games always either place you in a cockpit, let you teleport instead of walk, or don't let you move at all. And it's not at all because of hardware or budget limitations that you don't see games like Uncharted, Halo, etc... in VR. It's because it wouldn't work at all, gameplay-wise. DOOM VR, for instance, didn't let you move in the recent E3 demo ( https://www.youtube.com/wat... )

So basically, chances are "experiences", cockpit games and "VR playgrounds" will remain the types of games you'll get for VR.

mark3214uk3292d ago (Edited 3292d ago )

loads of people played it and enjoyed it so guess it affect people differant

Dabigsiebowski3292d ago

Whats interesting is if enough people get sick that there might be a decent second hand market for PSVR. I don't care really as I have one preordered as well.

Timesplitter143292d ago (Edited 3292d ago )

When it comes to hot new technologies like VR, tons of people will initially ignore the negative aspects of their experiences and fully indulge in the hype. It's only after some time that people will start to accept that it's not all that great (I'm talking about certain experiences, not VR as a whole)

Case in point: VR films. When they started appearing 1-2 years ago, tons of people thought they were great and amazing. Now, there's pretty much a universal consensus that they are a terrible, terrible idea.

Fin_The_Human3292d ago (Edited 3292d ago )

This is why Sony needs to get PSVR demos out in game stores and Walmart so people can try it before they buy it...this way they will know if VR is for them.

mark3214uk3292d ago

defiantly, i felt sick with some oculus demos and not others so i would like to try it instore before i get it

marioJP873292d ago (Edited 3292d ago )

This is going to be a similar to what happened with 3D gaming. Amazing feature but it's not for everyone. I keep hearing of these nauseous or fatigue issues with VR just like I did with 3D.

3292d ago
JackVagina3292d ago (Edited 3292d ago )

The writer says its because the game is 60fps but thats not why. its because of the movement. If you're sitting irl but walking in the game is causes dissonance problems, "locomotion" is what vr knowledgeable people call it. this is why so many VR games put you in a cockpit or have teleporting mechanics.

Some are unaffected by it and some get motion sickness. It varys from person to person.

Antnee5343292d ago

I've only tried samsung gear vr and oculus I know this doesn't effect me if I'm sitting, but damn if I'm standing playing a game and it starts towalk totalk disorientes me

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150°

Resident Evil Fans Discuss Whether They Prefer First Or Third Person

Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.

Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.

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thegamer.com
-Foxtrot794d ago

Third always

It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.

Rockstar793d ago

There was a time when I would have agreed but if you've got a vr setup the 1st person RE's are on another level.

That being said, they can both exist because they're both fantastic.

Babadook7779d ago (Edited 779d ago )

Exactly. If there was no VR version available or possible I’d say 3rd person. But because of the extreme heightened immersion, VR trounces the flat screen version, so 1st person please.

Sonic1881793d ago (Edited 793d ago )

They should have the option to have both going forward imo. But I do prefer third person view

Levii_92793d ago

I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.

Goozex793d ago

First person. It just ramps up the intensity for me

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50°

What horror franchises could learn from Resident Evil

Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.

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pcinvasion.com
-Foxtrot931d ago (Edited 931d ago )

The remakes are good examples

Resident Evil 2: "Here's how you do a remake"

Resident Evil 3: "Here's how NOT to do a remake"

NecrumOddBoy931d ago (Edited 931d ago )

I think RE3 was actually pretty good but just short and flawed a bit. If Capcom would’ve just put the RE3 campaign and it’s dodge mechanic into RE2 (maybe called it RE Raccoon City Chronicles) and placed the the game in a canonical order LEON A, CLAIRE B, JILL C; then dropped the multiplayer nonsense, it would have been the most perfect package. I enjoyed RE3’s ties in to 2 and they streamlined it well. It just was a flawed deliver.

-Foxtrot931d ago

Oh don't get me wrong, it was a good game but compared to RE2 it was a step back

It was lazier, felt rushed, shorter in comparison and totally the wrong way for Capcom themselves to do a remake

Luckily they got the memo because I'm sure I read RE4 was supposed to be done by the team that did RE3 before they rebooted development.

RE3 needs a directors cut, it needs to be longer, they need to include the choices, add the other locations in by expanding/reworking the current story and also rework how Nemesis works. I want to explore more the city, even if areas have nothing to do with the main objectives and only exist to explore for collectibles or to find new gear.

staticall931d ago

Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)

FallenAngel1984931d ago

For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4

80°

Death in the Family: A Look Back at Resident Evil 7

VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."

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vgchartz.com