Some new information has been gathered for the upcoming title Resident Evil VII. This information has been sourced from developer interviews at E3. Some information has already been posted, but there’s some interesting and new pieces of news that should get Resident Evil fans excited.
Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.
Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.
Third always
It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.
They should have the option to have both going forward imo. But I do prefer third person view
I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.
Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.
The remakes are good examples
Resident Evil 2: "Here's how you do a remake"
Resident Evil 3: "Here's how NOT to do a remake"
Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)
For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4
VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."
"supernatural elements" exactly there capcom, you killed RE for good ...i dont know what to say about your stupidity .. you destroyed one of your best franchises , part by part ..for me Capcom has lost any credibility as developer, becoming another garbage developing company....good luck with your Outlast copycat
(ps just for reference i remind you Shinji Mikami's original direction for RE series was to NOT include any supernatural/paranormal situations or adversaries as these elements were already over-cliched and over-saturated even from that time , instead choose a more believable and grounded story/plot which actuated to be the backbone of RE series and the reason RE became an instant success....
The more I hear the more I like. Their trying to make the game scarier.
Supernatural elements isn't something new to the RE series. If you look back at RE4 the japanese version that was first shown off but was later down the production was changed completely, that had supernatural elements like ghosts, moving objects, dolls and so forth and it was freaking intensifying. It would actually be good for RE7 to have this feature.
Here is the video: https://youtu.be/jGRZwypXMF...
People seem to forget the direction resident evil 4 was taking initially... I think this will bring new life to a franchise that really needs it... Supernatural Horror can work... https://youtu.be/M7DawKHk3H...
This doesn't make me excited, this makes me cautiously enraged. And no, not because of "supernatural elements" (because they were playing with those back in RE4 "Fog Version"), but because it has the mothertrucking First Person perspective !!!
WHY ?! For Christ's sake, what's so wrong with fixed camera and tank controls ? Why should every single fucking body jump onto the Amnesia/P.T. bandwagon !? What about the combat ? Or is there none ? What is it ? Escape and hide shit again ? I am really bored by this shit, I want to be afraid, but I also want to fuck up my horrors as well.
I hope Mikami unveils The Evil Within 2 on TGS, I really need more of that...