Modern game design has been changed in many ways by Portal’s release in 2007. Not only have first-person puzzles games such as Antichamber and The Talos Principle become a genre of their own, the game has influenced many others with its physics-based gameplay. It’s safe to say that these days, we’re thinking with portals. However, Portal wasn’t the first game to feature its namesake as a problem-solving mechanic. A much bigger game came out a year earlier that made use of similar features. Prey was released in 2006 to a rather positive reception and yet, the game barely seems to have made an impact on the industry as whole. There are a number of reasons why this might be the case, including the famously protracted development that surrounded the game. Prey had been trying to implement portals into gaming since it was first announced in 1995. During that 11 year development cycle, the team behind Prey faced numerous challenges in bringing the game to market.
WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay
The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.
well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3
Not even this Prey
Still longing for a sequel to the original Prey with Tommy
The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.
Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.
Hence we got Deathloop and Redfall instead.
BY JOHN: There are lots of commercially successful games that are, to put it mildly, not very good. Whether they launch broken, or they’re just a cookie-cutter version of another title, some games just hit the jackpot when it comes to sales numbers.
But, what about those games that are well worth playing but don’t sell well? It can be too easy to miss a great gaming experience just because it wasn’t a commercial smash hit, despite having a strong story or interesting gameplay mechanics. This can be due to poor marketing, the timing not being right in the market or dozens of other reasons.
Here are ten games that flopped commercially but are well worth checking out.
Prey shouldn't have been connected to the original, they should've changed the name. It looked good and had decent exploration but it was way too long and the ending was trash. Definitely gets more praise in the comments than it should.
I couldn’t get into Prey when I played it. I own it so I’ll try again someday.
I think the issue with Prey is how the media were infatuated with everything done by Arkane Studio and the Dishonored Universe.
For some reason they need to remind us all the time that Dishonored is among the best games and everything related to that suddenly becomes near perfection.
cue the same treatment for Deathloop.
11 years? Ouch. Nice to see some context for yesterday's announcement, at least
I really have to get around to playing this!
if this game flops,beteshda could blame them self.everyone is disappointed about this game.almost everyone wanted Prey 2 from 2011.i wanted the same,very disappointed in this :/