360°

The Order: 1886 dev on AAA development: 'AAA basically means quality'

Ready At Dawn spoke about making AAA games quality experiences.

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BrandanT3298d ago

It seems like a lot of people don't think of it like that. Most just seem to think "AAA" means the game comes from a big developer.

Overload3298d ago (Edited 3298d ago )

I don't know what the hell they're talking about, AAA is representative of a games budget, nothing else.

https://en.m.wikipedia.org/...

What a stupid thing to say.

Eidolon3298d ago (Edited 3298d ago )

If you read all of it and I'm not talking about the first sentence or paragraph, it seems to imply through the first couple paragraphs of the "Origin" that AAA does mean quality, but then kills it with the next sentence when they compare AAA to a blockbuster movie(budget/sales != quality). So an intentionally small game(not necessarily game length), and therefore not requiring a high budget, but with exceptional quality and coming from a huge renown developer is considered a B game? Where is this scale for budget and do developers&publishers disclose these budgets?

morganfell3298d ago

Did you really just list wikipedia as a reliable and defensible source of information and reason?

ApocalypseShadow3298d ago (Edited 3298d ago )

Wikipedia... The site that you can go to and type anything you want and deem it true.

When gaming started, AAA meant the quality of the title. AAA for car insurance doesn't mean how much money they spend or the consumer spends. It means the quality of the company wants to be seen as.

Gamers just took what it meant and changed it to be how much money is spent on game creation. If the game sucks and millions was spent on it,

"How would you DESCRIBE its QUALITY?"

Gamers don't seem to have an answer to that.

Eonjay3298d ago (Edited 3298d ago )

Okay after examining all of the comments, reading RAD's comment and the wiki, AAA has more to do with projected revenue from a title than the actual cost. However, it should be noted that in order to get those 'movie blockbuster' type returns it is expected that a lot of money is spent on the title in the same way that it would be spent on creating the movie.

"AAA is not an acronym, but a way to classify games, in some cases, referring to it as an equivalent to a movie blockbuster.
As the years progressed and during the new millennium, many publishers started to consider their games to be AAA even before their release, and justified this decision through huge development and marketing budgets."

So, AAA is nothing more these days than a term that a publisher assigns to a big project that they expect to produce returns. As such, more money can be invested in these titles.

The problem is that not all supposed AAA games sell like AAA games.

Eidolon3298d ago (Edited 3298d ago )

The problem with the term AAA is when gamers started using it, they labeled this and that AAA or not AAA and it became pointless. Budget usually returns quality(to some degree) but that's often not the case overall as we've seen many times before.

Overload3298d ago (Edited 3298d ago )

Are you people for real?

http://gameindustry.about.c...

http://www.gamedev.net/topi...

"I've worked on a few supposed "AAA" games, and not for one instant would I believe it means quality. I've played far higher-quality games that didn't have that label, regardless of genre differences.

Read This -----> "The press and marketing wants you to believe it means quality, and they're succeeding quite well. In reality it just means budget and production values, how much "manpower" went in it and how marketable it is."

Ashlen3298d ago

Why are people trying to define it so strictly?

It's like Indie, it's become a loosely defined word that can earn it's meaning and be defined by many different aspects or combinations of aspects.

AAA can mean large publisher or large budget or quality and more or any combination.
Indie can mean no publisher small budget small studio and more or any combination.

opinionated3298d ago (Edited 3298d ago )

Exactly lol. "B-movie" means it's a budget movie. It has nothing to do with quality. There are AAA funded games that are complete ass.

garrettbobbyferguson3297d ago

@Morganfell

This is no longer 2006. Wikipedia has been a reliable source of information for a very long time. Much more reliable than Encyclopedias. Mind you I have an entire shelf of them that contain a lot of WRONG information. And if you're that anal about it, go read the freaking sources at the bottom.

morganfell3297d ago

Wikipedia still continues to be inaccurate as hell.

http://www.techtimes.com/ar...

That is just one example. Try researching the continued issues with Wikipedia. No one is being anal when they despise inaccuracy. Maybe you enjoy skewed or outright deceptive information. I do not. It is laughable you accuse me of being anal when you are the one that enjoys getting screwed by misleading information. The fact it has happened in other forms of reference is no excuse for it to occur elsewhere.

+ Show (8) more repliesLast reply 3297d ago
Eidolon3298d ago (Edited 3298d ago )

The term is dumb, it's made up and we should have some real scale. Can small developers have high budget and marketing for a game? Wouldn't you assume AAA's mostly come from huge developers by the budget definition?

3298d ago Replies(4)
garrettbobbyferguson3297d ago (Edited 3297d ago )

AAA literally means budget. It does not mean quality.

+ Show (1) more replyLast reply 3297d ago
Golden_Mud3298d ago (Edited 3298d ago )

In all facts, AAA in business is referred to as big projects that require a lot of money, so at all ends, define it as whatever you want, but you can't redefine it in business, business means business, you can't redefine that.

As for quality, quality does not come with budget, it comes with talent, and I'm 100% sure Ready At Dawn doesn't lack that, we can't judge them on one mistake against many corrects.

game4funz3298d ago

Yes but in different businesses the big budget can vary.. For instance... The first assassin's Creed maybe didn't cost as much as the latest... Does that mean the first wasn't triple A? How about between devs... Maybe cd projekt didn't spend as much money as ea did with the recent cod.... Does that mean the Witcher isn't triple A?

Triple A cannot be based on budget... It is forever changing and different devs spend different amounts... One dev may view a budget as huge while another that budget is small.

Golden_Mud3298d ago

It is based on budget, why do we call indies "indies" ? Because they have a lower budget than those big companies that spend millions on one game.

And in the gaming standard, we have only AAA titles and indies which is weird because we can define projects as AA or BB or anything of those.

game4funz3298d ago (Edited 3298d ago )

Actually I call indies whatever game is made by an independant developer.
Gamers in their ignorance have taken to calling all low budget games indies. Which is weird since most of the time gamers have no idea what the costs were.

AngelicIceDiamond3298d ago

He says that now because they're making that party game. With that logic he thinks Rocket League is AAA.

gangsta_red3298d ago

So true, they are trying to damage control going from The Order to whatever the hell that game they showed now.

Goldby3298d ago

Rocket league is AAA quality gaming. havent had that much fun in a long time.

Naji4Me3298d ago

Please dear RAD
Go to ND
Get some tips.
After that let's talk about AAA

game4funz3298d ago

Yes cuz of course they wouldn't talk to you.

sandman2243298d ago

I loved the order. It had an amazing campaign and great gunplay. All it needed was a leveling system for the weapons and a multiplayer, preferably one that ran at 60 frames. Then it would've been a box hit.

Goldby3298d ago

no to the multiplayer. the only way multiplayer could have worked was with Co-op.

WellyUK3298d ago

The order with a MP could of been fantastic... We get it you hate MP but it was the only thing that could of saved The Order.

Goldby3298d ago

no, i actually love multiplayer games, but a game like that wouldn't have worked with Multiplater, maybe co-op but not team vs team. Because there was no real fight against the werewolves except for QTE how would you have translated that into multiplayer? would there be QTE in mp? if not then people would have wanted those same type of battles in the real game.

Co-op yes. Death match style MP no

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60°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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insider-gaming.com
160°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
Obscure_Observer18h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog10h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7720h ago

Looks very good why wasn't this at SGF?

Obscure_Observer17h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Scissorman2h ago

not everything needs to be at SGF. and judging by the reaction and the amount of views the trailer has already garnered, it didn't really need to be there.

Napoca8612h ago(Edited 12h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave311h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

Lightning777h ago

Ryse had staged area like combat. So did Hell Blade. Linear story based games do this. It's very cinematic like gameplay. The game did remind me of Ryse, how Ryse would of looked if they had a sequel of sorts.

pwnmaster30009h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion20h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8919h ago

Hope they use his vision in the game

Inverno18h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof18h ago

I wouldn't hold my breath on "bold".

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