270°

MotionPlus confirmed for The Conduit

Today, Gamespot has quietly unveiled that The Conduit will utilize WiiMotionPlus add-on. Heres the quote:

"Using the Wii Remote and specific weapons, you can shoot around corners by twisting the remote to get people that are hiding out of sight and some weapons can be guided using the cursor like a missile. High Voltage does plan to support Wii Motion Plus add-on so we will have to see later how that will work."

Sorry for using the incorrect link, but the same article was released without announcing WiiMotionPlus. Simply go to the first article.

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uk.gamespot.com
Snipes206146d ago

They announced the gun where you twist your wrist before E3, and to my knowledge, they didn't know about M+ before E3.

ChickeyCantor6146d ago (Edited 6146d ago )

Redsteel 1 did the same.
Thats what the IR camera can do. It detects the two lights in the sensorbar. by rotating your wii-mote the camera can see the lights in the sensorbar "turning".
As feedback to the game, your character will twist the "gun" in the same angle you are holding the Wii-mote.

You don't need Motion plus for this.

Lithium powered6145d ago

but in order for that to work you have to be pointing towards the television, which is why it felt wonky somtimes in metroid prime 3 (because you had to make sure the wiimote wasnt pointing off screen slightly)

ChickeyCantor6145d ago

Metroid prime did not allow to wtist your gun in different angles.
It might have been with the switches and stuff like that so it was not like if you were doing it constantly.

I know you need to point at the screen when you do this, but when you have a game like the conduit you are aiming at screen like the whole time( you are aiming your gun its a FPS XD).

And you don't need Motion plus for this, Snipes1616 saw it in some videos of the conduit, and Motion plus got nothing to do with it.
Redsteel did the same thing.

I don't see how Motion plus fits in...FPS don't really need motion plus unless you want to melee 1:1.

Lithium powered6145d ago

yes and I agree fps' dont need motion; that wasnt what my intitial comment was about.

+ Show (1) more replyLast reply 6145d ago
qface646146d ago

i was hoping they would use motion plus the conduit just got better

N4g_null6145d ago

Another thing is they could set up the functionality for simple thing right now or maybe they can just make it full compatible. Right now you have options about what to do if the pointer goes off the screen. You can make it keep spinning or make the turning stop. Yet with motion plus you can control the speed of that spin and if you are lucky enough to have a 360 projector set up or goggles you can turn your whole body around to turn which would be pretty much VR gaming. I mean nintendo always talked about getting free of the box display and what better way than to offer full 360 viewing.

This would actually be easy to set up too because the conduit isn't using lots of motion scripts for the moves. They could set up the code for it and the setting and just have the setting revealed as a time lock based on your Wii's time or the internet time from High voltage's own site just incase kids start changing their own clocks on the Wii.

These guys are on the ball! Very impressive. If you have a good 3d portfolio you better get cracking these guys would make you a very nice home.

Product6146d ago

things just keep getting better.

jay26146d ago

This WILL out sell every game before it.

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80°

Games Every Nvidia Shield Owner Should Try

Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."

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gamingonbatteries.com
PeaSFor4290d ago

the 3 peoples who got the Shield will enjoy... i guess.

N4GCB4290d ago

*laughs historically because you've got 3 dislikes.

MilkMan4290d ago

This is out already? LOL didn't even know.

40°

Conduit follow-up teased, ‘expect details before year’s end’

The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.

browngamer414674d ago

As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...

100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto5154d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows5154d ago (Edited 5154d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk5154d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor5153d ago (Edited 5153d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok5154d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib5154d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt5154d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib5152d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt5152d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks15154d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok5154d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt5153d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok5153d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME5154d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt5154d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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