Grand Kingdom Preview | GodisaGeek
Greg Hill: "When I first encountered the three-lane combat system of Grand Kingdom, all I could do was scratch my head in confusion. Having never seen a system like it before, it took some getting used to — advancing enemies, judging distances for throwing items and placement of other party members all have to be taken into consideration before you can even begin to think about where you’re about to move your playable character to. There’s a lot to think about, and even more that can wind up getting you killed, but after going hands-on with it for a while, I wish more games utilised the system for its unique style of play."










