40°

"Large companies won't commit to VR" says VR game dev

Joachim Holmer, developer of VR game Budget Cuts, suggests large companies don't want to commit to VR because the audience is so small.

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Community3312d ago
Mr Marvel3312d ago

That's because they're smart enough to recognise a gimmick when they see it.

sammarshall1023312d ago

Yup and without the biggest creators in the industry VR will flop

Cy3312d ago

I don't blame them. It'd cost a lot of money and time for something that still hasn't proven it's not a fad that'll fizzle out in 2 or 3 years.

madmonkey013312d ago

Sony, Facebook, HTC are pretty big companies behind VR

freshslicepizza3312d ago

they are selling the devices, this is about big companies outside of them who are not willing to support them until the userbase is large enough. this is always the problem with any peripheral.

jmc88883312d ago (Edited 3312d ago )

Yeah they will. But first you have define what a commitment is to VR.

If you mean create a ground up only for VR videogame that takes advantage of Vive's room sensors, then perhaps.

If you mean take the games you already play like CoD, Assassin's Creed, Battlefield, Star Wars, etc, etc... then they would be fools not to. It's not like it take much time to patch in support for it.

There's two types of VR, most people will want to play their normal games, the normal way (no/limited motion controls), and no room sensors. Just instead of playing by watching on a TV, you'll be playing with a VR headset on.

This way solves all those problems. All one has to do is get used to wearing the headset.

You don't have to develop around the room constraints, and multiple sizes of rooms.

You don't have to make short games that aren't too repetitive, like could you imagine having to climb EVERYTHING in Assassin's Creed... that would suck.

You don't have to make special games that can only be played by people with VR headsets, thus a limited userbase to sell to.

You don't have to spend a lot of money this way, and that's the way most people (whether they know it now or not) will play VR long term. Yes you want the other stuff too, but when you want to game for a nice long session you don't want to be flailing around. Motion controls are not for long sessions, and VR isn't going to change people into wanting only short sessions.

It's accessible this way because it enhances the way you play the games you currently play.

BossBattle3311d ago

VR can't compete against a television. Point blank. Right now VR sounds cool but after playing a few games people will get bored of it. VR is so limited...imagine playing the most common games like fps games. You'd have to turn your neck repeatedly to see around you vs someone staring at a screen. You wouldn't stand a chance. VR isnt practical for multiple people locally unless everyone would have one. That would be costly. That's just a small example. My biggest issue is the neck strain from repetitive turning of the head, eye strain or damage, disorientation, dizziness, epileptic inducing, etc. VR will sit on the shelf with move controllers eventually.

70°

Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'

Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.

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gamerant.com
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anast19h ago

Everyone is waiting on POE 2's druid class.

Relientk7715h ago

Diablo Immortal is still a thing? Ewww

What an out of season April's Fools joke

Christopher12h ago

It's quite popular on mobile since there isn't a lot of competition for games of its type that aren't even less engaging and just 'stare at your phone' games. Not to say Immortal is good, but for mobile, it's better than most.

70°

Sakurai May Have Been Offered Kirby Air Riders To Direct Another Smash Bros, Claims Insider

Nintendo allegedly let Masahiro Sakurai work on his passion project, Kirby Air Riders, in order to convince him to direct another Smash Bros.

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twistedvoxel.com
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Community1d 16h ago
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Yesyes1d 9h ago

If that is true then it sounds like it would be more substantial than just Ultimate Deluxe plus a few new characters.

gold_drake16h ago

wow ha.

hes literally the creator of Kirby and responsible for one of the biggest fighter games we have, amd nintendo is like "oh ... well if u wanna make a new Kirby game, u need to make a new smash too"

i can see it ha.

60°

Atomic Heart 2 Q&A - 'It's a Few Years Out, We're Taking the Time to Make It Tighter'

Wccftech interviewed Mundfish's Robert Bagratuni about the freshly announced game Atomic Heart 2, the sequel to the successful first-person shooter.

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Community1d 17h ago
-Foxtrot1d 19h ago

A few? Then why show it now then…