'We are actively working with Sony to make that experience as exceptional as possible,' says Alex Preece.
Did they not already say in the world premiere that they are using Unreal and DX12?(1:31 in the official trailer) Its also due out next year according to their website..May 2017.
It must be noted that the PS4 does not use DX12 since that is a Microsoft only suite of graphical libraries.
It should also be noted that DX12 doesn't really help the Xbox one hardware. Better for PC hardware.
Do you expect anything else from Gamingbolt?
It must be noted that the PS4 versions of games outperform and outshine their respective XBO counterparts every single time. But yeah, this is you-know-who-bolts article so you can expect flame wars.
It must be noted that DX12 has still some gamers fooled.
It should also be noted that I don't think most people know what DX12 is... or what it does.
Seems like this game will ride in on BF1's coattails and be extremely underwhelming.
BF1 will be BF4 with a new skin.
WW1 =/= Modern shooter at all
Works for me
@Rimeskeem Right, is that why BF hardline is BF4 with cops & robbers or Battlefront is just a star wars version of BF?
i certainly hope so!
Isn't that the same thing for every game tho? Why fix what isn't not broken
@2pac because it is fucking broken.
Please can I borrow this time travel machine of yours so that I can play BF1. Just because its has a bigger budget game that does not mean that it will be great...Battlefront is a good example of this.
@hardcorehenry Lol I know I'll get disagrees but I can't lie,That was my first thought when I seen this
Hah yep welcome to the club. Was my first thought when I saw the game a couple months ago.
Uh, WW1 and WW2 are entirely different wars. In fact WW1 isn't even suited to BF. Another Hardline gimmick with a sweet trailer.
Lol, Battlefront used DX12 on X1 and ran at 720p. Incredible. http://n4g.com/news/1879546...
Shh just let them have it. It's embarrassing enough watching the xbot hive mind go wild over a 6 yr old game which at the time wasnt nearly as "classic" as it's thought of now just because of BC. Btw great feature... in the 1st yr, not nearing 3rd lol. That desert be making hope delusional.
Nobody's going wild over this news.
@Lennoxb63 He is talking about COD; BO1
@Xavier Pot meet kettle. For someone who likes to deride other people for their console, you kinda show how transparent you are. You speak like a child who wants nothing more than for the grownups to listen at the big boy table, only to realize everyone can see through your saaaad saaaad facade. Get some fresh air mate, maybe speak to someone who doesn't just echo the exact same bullshit at you like a gang of seals. Seriously, the article isn't even about BC how desperate are you to downplay a great, improving and free service? Gods I bet you're insufferable in person, I bet you sneer at kids playing phone games like a pretentious...I'm assuming metal head teen asshole. Grow up and go rebuy Vice City.
We need to start a petition!
@ Ravenor Hey I rock the kettle and insulting me over metal music? Wow did my avatar tell you my life story? LOL! Fella I get plenty of fresh air, but thanks for being concerned, I'm sure its genuine. However I'm not knocking BC moron, go reread my post for clarity before you get triggered. I'm knocking on the morons making a BIG fuss over it like its the 2nd coming of Jesus. Also facade? Heh did you read what you posted??? Pretentious reeks, go take a seat in the shower.
Don't worry the times will come. Battlefront uses an old paradigm Frostbite 3 that runs terribly on XB1 hardware. You can check it out. Any games running Frostbite 3 is terrible, which is why the PS4 runs at 900p instead of 1080p. DX12 requires from the ground up engine design to maximize it. Once that's clicking like UE4 and CryEngine then the PS4 will struggle. Heck, it's already is with exclusive, flagship UC4 MP running at 900p/60 instead. Shouldn't the 50% more power push that to 1080p? http://wccftech.com/crytek-...
I see DX12 really pushed Quantum Break to the limits res wise........... You are also selectively forgeting that UC4 runs at 1080p comfortably in SP mode.......
No DX12 doesn't require engines to be built from the beginning with it in mind, they can be changed to accommodate DX12 if they're coming from a DX11 base or any other alternative API like OpenGL to Vulkan. The major points of DX12 are to allow for CPU workloads to be spread across all cores and for communication to the GPU to not be bottle workloads by having to use a single CPU core to "talk" to the GPU. Essentially a rework from single core chatter, to all cores talking freely, as needed is what DX12 requires and that can definitely be done with an older engine designed for DX11. Battlefront used the most up to date version of Frostbite 3, Battlefield 1 will have iterated on that somewhat, but it won't be some massive step forward. BF1 uses Frostbite 3, so there won't be huge changes to what it can do in BF1.
kstuffs...wrong. Frostbite 3 very much WAS built from the ground up for 8 core scalability, and integration of API's like DX12...The PC version of BF4 had mantle a few months after release...Mantle tech was integrated into DX12, its just no longer an open source project. DX12 has not, and will not, do anything relevant for the Xbox One. It blows me away that some of you keep acting like a magic little api suite (that is what, 'more' to the metal than what was in there from the beginning? Listen to yourselves...) will compensate for the fact that the XBO has a low end laptop gpu. I agree the Xbox one, and to some degree the PS4, are both pants at running Frostbite 3...but that is because its a resource hungry engine that can do some incredible things on powerful hardware...not that the Xbox One is just waiting for the right API to run it... Not to mention...the PS4 is running a derivative of Vulkan, which is extremely similar to DX12...and AMD has been working with both for cross development tools for the consoles...Neither console is going to have an advantage over the other in relation to what API they're running...the Xbox One got DX12 solely to connect with windows 10's desktop xbox app, and future cross play features as the official win 10 games library grows. So...back to where it all begin...the PS4 remains the better console because it still has, and always had, the better gpu...the PS4 will NEVER struggle more so than the Xbox One, on any title...period.
Yeah and by that time Xbox 2 will be out and PS5 will have something else
DX12 does require a from the ground up engine to run well. Matter of fact, there are still some features of DX12 which aren't even available to devs yet, as referenced at Build this year. Too many people around here think that all you have to do is tell your game it's on DX12 and everything both magically transfers and looks better. Some features, like those of FL12.1, would require rerouting massive amounts of code from one part of the GPU pipeline to the hardware accelerated DX12 parts right in the middle of development. Things like Ray Tracing, Voxelization, Physical Based Rendering, and other effects starting to get used today are at the heart of the FL12.1 hardware, and when they get integrated into more games the XB1 will close the gap. PS4 will have to have programs run in software in order to render these features, and that alone is significantly less efficient than the hardware built into the XB1. Dice, several years ago, was excited to see what experiments Intel(?) was doing with hardware acceleration remarkably similar to that of the FL12.1 compliant GPU's, claiming it to be one of the most exciting advancements in terms of enhancing GPU capabilities. And no, Battlefront was not a native DX12 game, it only released with it already patched in. It was patched about a year after development began. Quantum Break and Fable Legends were also patched and, like I said, some of the most significant capabilities of DX12 can't even be used by devs yet.
These guys are basically paid moders. Expect something something to Red Orchestra in terms of experience with weird awkward animations to match.
And modders can do great things with games, this could be quite good, but will be rail-roaded by BF1 and EA/DICE resources.
I don't think any game has fully utilized dx12, maybe a feature here and there. Dx12 was released to devs fall of 2015 so I don't think we will see a true dx12 game until fall 2017.
Ashes of Singularity (PC) so far is the only title that is FULL DX12..not bits and pieces or patched. Not one single game on the XBox one is Full DX12.
Hitman uses it fully. As well as Deus Ex: Mankind Divided.
So this means that the game will not run at 720? Like other from this serie?
Until I see a great example of Dx12 in PC or Xbox One (actuall gameplay none of that benchmark demo crap) DX12 doesn't mean much to me
Great to see the PPSH-41 in a screen shot again!
PS4 already does what DX12 does in it's own Libraries.
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