NASCAR may be Mr. Popular in the U.S., but there's something undeniably unique about Formula One racing. The general lack of F1 games stateside is somewhat puzzling. The sport offers dizzying speeds across a wide variety of global courses. Speed? Culture? Surely, this is something people would love to simulate at home, right? We got a chance to take Sony's Formula One Championship Edition for the PlayStation 3 out for a spin, and it looks like, after a long dry spell, American F1 fans will finally be able to quench their racing thirsts.
As amazing as it may seem given Sony Computer Entertainment's track record with the PlayStation franchise, the PlayStation 3 has undoubtedly been the outside bet for the current-generation since it's launch back in March 2007. Arriving late in Europe, with successful Japanese and North American launches already under its belt, an incredibly high price-tag and it's underdog status has seen the PlayStation 3 achieving slow but consistent growth across the continent in the ensuing three years.
I got my PS3 just after launch and had some great times playing some amazing games. Been one of the best things I have ever bought.
So much has happened in 3 years, can't wait to see what happens in the next 3 years.
Every console has ups and downs during it's lifespan, and the PS3 is no different. But as avengers1978 is saying in the Open Zone (---->), the PS3 launch around eighteen months after the 360 in Europe, and is only just lagging behind. I've got every console in this and most generations, and while I personally prefer the 360 this time around, there's no denying the PS3 is doing some great things... (despite the legal issues!)
And let's not forget - three years into the original Xbox's life and the Xbox 360 was already on shop shelves!
The Formula One game license has been handled by a variety of different publishers in the past 15 years, including EA and now defunct Psygnosis. In more recent memory the licence has been held, fairly persistently, by Sony Computer Entertainment and developed by Studio Liverpool (formerly Psygnosis).
Codemasters has now released two 'Work in progress' high-definition shots from the PS3/360/PC version of the game F1 2010, which show the visual direction they are taking with the licence.
GamesRadar thought it was only proper to compare these two new screens with two similar screens from Sony's last game on PS3, Formula One: Championship Edition, a launch game for the console in early 2007, to see what they're doing differently. Click the images to embiggen, if you wish to inspect like a pedant.
It's a real shame Sony didn't hang on to this license...
While GamesRadar seems to want to support CodeMasters, I think that the F1CE shots look better and having played that game, certainly feel it's a better F1 sim/game than codies will produce.
I hope I'm wrong on that, since F1 has become interesting again these last few years and we're lacking a decent F1 sim on any platform.
As an aside, if you're an F1 fan take a look at iracing.com who are implementing the Williams car - sure to be the best simulation around.
r.
For those of you not yet familiar with the Unsung Heroes series, the rules are as follows; games eligible are those disc-based releases that Electronic Theatre feels have been underrated, or treated unfairly since launch. This time, it's the turn of the PLAYSTATION3. Being the Current-Generation machine with the fewest titles – and fewest exclusive releases, for that matter – many of you may be wondering exactly where Electronic Theatre'll be dragging five missed-hits from, but as with any and every console released, there's plenty of ways games can just slip by even the most observant radar...
I agree with Buzz and slightly Conan, but the rest can piss up a rope. Folklore, Genji 2, Lair are my fill ins for those other 3 and the Simpsons game coming in for close runner up.
games cost so much especially where I live it's only really worth it to buy the realllyy realllyy great games like Gears of War 1,2, Resistance 2, Little Big Planet, MGS4, GTA IV etc.
Though some games true are underated, its because they get overshadowed by greater games and are really only normal, average but good games.
None of those mentioned are truly UNDERATED games, a truly underated game for it's time is ICO and Folklore, two truly great games that weren't picked up by the mass market of gamers at the time.
No Online Mode
No safety Car
No PSP Mirror feature
No "Flag Waving Marshals" like PS2 version
but, the BIGGEST reason this isn't as good as it should be:
NO FORCE FEEDBACK !!! [like PS2 version]great visual crashes, but they feel lifeless [as does the actual driving] due to no FFB when using a Steering Wheel
Truly NOT a "Sim" w/o FFB on Wheels. Not as realistic to "drive" compared to the PS2 version, sadly for a "Next Gen" racing title.
SL dropped the ball BIG TIME !!
7/10 by my standards
would be 8/10 with Online
would be 10/10 with Online AND FFB on wheels !!
Are these features really not ment to make it in the final build of this F1 game?
A real downer is the flag wavers to me. These are SO a part of the F1 sport and missing these are very weak, if true.
FFB gives more feel to it, admittedly so.
Where did you get this info from?
About online - From the article:
The retail version will also support online and LAN multiplayer modes.
When is it out? Looking better than you are saying. So I am still on the F1 bandwagon = )
It has a Deadzone w/ Logi DFPro wheel.
No FFB.
No Online Mode <-- might come in March "USA" release.
No safety Car .
No PSP Mirror feature <-- might come in March "USA" release
No "Flag Waving Marshals" like PS2 version
is to ignore the fact that the controller doesn't have rumble in the first place.
It's like complaining that the 360 can't do tilt sensing or HDMI output. Either way, this game is obviously going to kick ass when it's released stateside. 22 racers online? Count me in!
*And yes, I know half of them are AI, but the AI looks damn impressive.
Not me.
I said they took out FFB = Force Feedback when using steering wheels [a feature of the PS2 version, BTW].
I'm not talking about the SIXAXIS.
And now if you use a wheel, there is a big center "deadzone" when steering, the car drifts left and right.
["Rumble = handheld controller feature]