Age of Ascent, a record-breaking MMO that registered over 50K players in a single battle thanks to Microsoft's cloud, will be available on Xbox One too with crossplay functionality.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Let us hope Cross Play really takes off.
This sounds really promising for the XB1 library, but I hope it doesn't just become a weaker PC.
Love to give this game a try with cross play
"Did you have to tone down the graphics or scale of the game on Xbox One at all? Can you tell us the target resolution and frame rate?"
No, we haven’t had to change the graphics or scale in any way. Most of the hard-stuff-concurrency-scale of AoA is handed off to the cloud anyway; so the actual device that renders the game world matters fairly little. "
"As the AoA code broadly exists in a “write-once” environment, we really don’t have any particular platform preference."
That there is fantastic...UWP seem to be real big with this
Interested to know if it was already running through UWP on Windows before being ported or if it's really easy to move from .exe to uwp.