70°

Lionhead: The inside story

In October 2008, Microsoft released Lionhead's Fable 2 to critical and commercial acclaim. At a launch party an emotional Peter Molyneux held aloft glowing…

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eurogamer.net
Herbalistic2990d ago (Edited 2990d ago )

According to three separate sources familiar with Lionhead's relationship with Microsoft in 2012, Xbox executives insisted the studio make a new Fable in the games as a service mould. A single-player focused role-playing game would not be allowed, Lionhead was told. "There's no way anybody's going to be making single-player boxed products any more," sources say Microsoft executives told Lionhead. "I want something that's games as a service."

"You make a service game or you get closed down," was how another source with knowledge of the conversations remembers them. "It was the new big push from Microsoft and I heard that all first party studios got a similar message, however some had more of a push back against it."

Microsoft shouldn't have forced all of that "games as a service" non sense on a studio known for creating traditional AAA games..The other problem with Microsoft is that they don't allow their first party studios to expand/leaves them stuck being a 1 franchise studio..I believe Lionhead were creating a scifi type of game but that was scrapped by[Microsoft} in favor of making more Fable

LordCancer2989d ago

it is a tragedy what they are doing to there games division. its like walking into a k-mart, the lights are on but no ones there and you are like did they close? its the sorta feeling that makes you wonder if you are about to be murdered. i am exhausted by there endless bad decisions that ruined my favorite platform.

190°

Fallout London: 'If it's an awful launch we'll probably all just go to sleep'

Fallout London project lead Dean Carter talks to GameCentral ahead of the mod's release, about what to expect, the drama with Bethesda, and why the fan project has to succeed.

XiNatsuDragnel2d ago

Take your time all take your time

porkChop2d ago

"What we want is to speak to a decision-maker, because if we could make it a standalone thing with their [Bethesda’s] permission, that means that people on gaming consoles could use it, which they currently can’t."

Unlikely. To be standalone it would have to be published on the PS/XB stores. The FOLON devs don't have a publishing license on either store. I don't see how they would actually expect Bethesda to go out of their way to not only publish the standalone mod for them, which isn't free, but also grant them a license to legally use and market the Fallout name.

Every time I see an interview from these modders they sound more and more entitled. Like when they were pissed off that Bethesda didn't tell them when the next gen update was releasing. Saying they were a big, popular mod and should have gotten a phone call. Sorry bud, you're talented and your mod looks great, but you're not some rockstar dev that deserves special treatment.

MeteorPanda1d 16h ago

Id say theyre more focused and dedicated than a triple a dev team

You do this level of work for free

porkChop1d 2h ago

1) That has literally nothing to do with what I said. I never once criticized their focus or work ethic. I literally praised their talent as devs and I am absolutely going to play the mod.

2) They technically aren't doing it for free. They have a patreon that has more than 1,000 members.

RaidenBlack1d 14h ago

"If we could" ... doesn't read entitled
They know the request's not usual but they just want to try their luck ...
Valve has been doing it since ages.
And they did hefty bit of work for the mod ... all they asked previously was just a prior official communication for a smoother initial intended launch and now some recognition, thats all.

MeteorPanda21h ago

Regarding your "l didnt say anything"

"Sorry bud, you're talented and your mod looks great, but you're not some rockstar dev that deserves special treatment. "

It sounds like you're just comparing them to a person who mods some female models in. Their mods are hard work and updates knwn in advance can really help keeping their mod from falling apart. IT REALLY isn't too much to ask for a dev or spokesperson from bethesda to give them an email for a contact person.

bunt-custardly21h ago

Bit unfair that. Publishers have their ear firmly to the ground when there are copyright claims/infractions etc. Like act pretty quick, but in this instance a little unfair of them to not give a heads-up to a well-known and highly anticipated project. It's not like it's just a some random clothing item or a single new quest. it's way more than that which is plain to see.

+ Show (1) more replyLast reply 21h ago
Futureshark1d 11h ago

Wow, they've learnt so much from Bethesda!

TheColbertinator1d 6h ago

I'm excited for this cheesy jank fest

50°

Interviewing Epic Games CEO Tim Sweeney and Author Neal Stephenson

Tim and Neal’s thoughts on the definition of the “Metaverse,” its technological and economic growth, Neal’s reaction on the day Facebook changed its name to Meta, the future of Fortnite , their thoughts on Apple’s Vision Pro, blockchains, and the ethics of Generative AI, plus “Snow Crash 2," and more.

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matthewball.co
100°

Metal Gear Solid Delta: Snake Eater Seems To Lack Something And It's Hideo Kojima

Metal Gear Solid Delta: Snake Eater is the remake of the original title, which covers the origins of the Metal Gear Series.