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Battalion 1944 May Not Run At 1080p/60fps On PS4/Xbox One, Lack of Enough Power Cited As One Reason

The PS4 and the Xbox One may have seemed to be powerful upgrades over the PS3 and the Xbox 360 back when they launched, but that was a matter of circumstance more than anything else- a reminder that the Xbox 360 and PS3 were almost ten years old at that point, and they were beginning to get long in the tooth.

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yewles11113d ago

8th-tanic has allowed me to refine an old joke and MEAN IT!!!

"Two and a half Gamecube-to-Wii leaps duct taped together."

angelsx1112d ago (Edited 1112d ago )

If Battlefield with 64 players can,ok 720/900p but still hitting 60fps any other game can.Just lazy devs.

P.s ok that explains everything:“This is due to Unreal Engine being a very complex engine and the consoles lacking in power, unfortunately for us we don’t have a 200 man team. That’s what it takes to get a game like this to run at that specification.”

SirCharles1112d ago (Edited 1094d ago )

Except Battlefield doesn't come anywhere close to a consistent 60fps on console. Edit: Lol, how can anyone disagree? It is an undeniable fact that bf4 doesn't come close to a 60fps lock on ps4/1, especially in multiplayer.

Shubhendu_Singh1112d ago

Man don't say Lazy Dev. Nor are they an untalented fool.

Are we seriously comparing devs like DICE to the dev of battalion 1944 ? That's like comparing Nixxus to other normal studios you hand stuff to port games. I'm not saying DICE is really talented, or these devs are ass...it's just that everybody can't be equally talented. I'm sure they are doing whatever they can do in their budget, time and team size.

inveni01112d ago

I think the point is that it's not lack of power that is the culprit. It's that the devs can't do it with the tools they have. We know this is true because: Naughty Dog. Sucker Punch. Ready at Dawn. There's plenty of power to make stunning games. This means the issue is a lack of time/manpower/ingenuity/capita l/etc.

kranker1112d ago

Want to support these devs but if they go for resolution over framerate in an fps i will be disappointed. Not that i care as ill get the PC version anyway but still. 30 fps in a campetitive shooter isnt acceptable on any gaming platform.

game4funz1112d ago

I think this is complete bull. These consoles are both vastly superior to the previous consoles.
Look what naughty dog is doing with uncharted.

They're just lazy.

Free_Fro1112d ago (Edited 1112d ago )

Come on..

U4 is more art style than realistic visuals..
Even then, it's 1080p/30 for SP
900p/60 for mp

No where near the player count and destruction battlefield has going on...the chaos. That is taxing..on hardware.

_
I just realised this is battalion 1944, not battlefield ^_^ for some reason my mind corrected it as battlefield

SirCharles1112d ago

Being vastly more powerful than 2004 hardware means absolutely nothing.

freshslicepizza1112d ago

uncharted 4 does not support 64 players online and it also isn't 1080p and 60 frames per second. poor comparison. this is why the rumored neo and xbox 1.5 are needed because the new consoles are getting way too far behind what the pc is capable of

_-EDMIX-_1112d ago

That's kind of irrelevant because business is not determined on what is capable of, it is determined on what everybody can afford and has.

Call me when Valve starts making games for NASA computers lol.

freshslicepizza1112d ago

@_-EDMIX-_
"That's kind of irrelevant because business is not determined on what is capable of, it is determined on what everybody can afford and has."

how is it irrelevant when we already have developers like this one saying they can't do 1080p and 60fps on the new consoles? my response was also in reference to the claim that naughty dog can do magic yet they too can't do 1080p and 60fps and they also don't have to support 64 players. battlefield is also doing more with destruction which also impacts hardwares capabilities. my comment was totally relevant so don't get mad for me speaking the truth.

Call me when Valve starts making games for NASA computers lol.

_-EDMIX-_1112d ago

"how is it irrelevant when we already have developers like this one saying they can't do 1080p and 60fps on the new consoles?"

Because games are software that are dynamic and vary they're not absolute.

Thus at any time in any generation any developer can come out and say "we've made a game that can't be made on said platform".

It has nothing to do with what naughty dog can't do and everything to do with what they're not willing to do.

1080p 60 frames is a setting and in order to get that setting clearly they would have to merely degrade the game to achieve it what this means is if Uncharted collection was able to hit 1080p 60 frames doesn't that tell you it's a matter of choice and not a absolute yes or no?

If this team just wanted to hit that number it's not as if it was impossible considering they could have just use the same dated techniques last generation to just make Uncharted 4, which that tells me is that the team made a choice to not use that setting and favored using more graphical elements.

What a game runs is dependent on the actual developer first not actually the hardware once again if they want the number why not just make the same game they made last generation using the same assets and same techniques engine etc.?

Maybe you guys don't really get how simple it is and just assume that because they didn't that they couldn't.

Yet The Last of Us and Uncharted collection exist on PlayStation 4. always remember if the team really wants that number exactly what is stopping them from just making a new game using the same engine lol

That simple bud. Let's just say for a wild example that if you made PlayStation 5 and Xbox Next and you put the top of the line GPU in top of the line CPU inside both platforms exactly what is stopping let's see me as a developer from maxing that out by making an extremely demanding game? So when I released a statement saying that the game will run said frames on your platform are you really trying to make it sound as if something's wrong with the team?

Consider the team chooses the frames the team chooses how demanding they want their game to be.

freshslicepizza1112d ago

@_-EDMIX-_
"Because games are software that are dynamic and vary they're not absolute."

in the case of battlefield it is absolute because they have a visoon in mind and this game is not tailored for just one platform.

"Thus at any time in any generation any developer can come out and say "we've made a game that can't be made on said platform".

which is why on the consoles the game needs to be scaled back.

"It has nothing to do with what naughty dog can't do and everything to do with what they're not willing to do."

same thing which is why the online and single player campaign have two different settings for resolution and frame rates.

"Maybe you guys don't really get how simple it is and just assume that because they didn't that they couldn't."

maybe you should sit back and look at what it was i was responding to in the first place. the original comment was about how naughty dog is setting the standard yet you keep sidetracking the fact not all games are as linear or have more destruction or have 64 players to deal with. which is why you are contradicting yourself when you mention how naughty dog doesn't want to do certain things. that's fine but battlefield DOES want to do certain things. get it? they are not limited to what the ps4 is capable of because clearly they are able to chieve well beyond that hardware on the pc. so they don't need to compromise like naughty dog had to. so to suggest all other devs are lazy in comparison is ridiculous. dice is not bound by the ps4 and xbox one's capabilities when they have the pc to develop on.

+ Show (1) more replyLast reply 1112d ago
NotEvenMyFinalForm1112d ago (Edited 1112d ago )

The CPU isn't and a fast CPU it's what's most needed for fast frame-rates.

_-EDMIX-_1112d ago

Again a very strange comment.

you have to understand that that's what's needed for this games build to have fast frames on PS4,XONE. That's not saying all games need that to run fast frames it saying THIS GAME in particular has a build that needs that in order to run such frames.

That is like saying if I brought one game over your house that maxed out your 5 way SLI setup that something was wrong with you're set up and that in order to run fast frames you needed a better set-up, would you not sit down and really think about it and realize maybe it's because of my one game that's demanding and that that's not necessary for every single last game that will ever release?

So when saying what's needed please understand and Factor what is needed for this specific game, not all games in general because gaming is not absolute, it varies because it's a piece of dynamic software that is going to have different variables from game to game once again gaming is not absolute no software is absolute it is going to vary in terms of how demanding it is from game to game no company could ever promise a CPU that will run games at high frames. Is that not determined by the developer?

_-EDMIX-_1112d ago

I don't not believe the devs are lazy it's merely that they created a very demanding game.

They are correct in a sense that the consoles are not powerful enough for the game they created.

You are right that the consoles released now are vastly superior than the consoles released last generation but once again listen closely to what's being stated...the consoles are not powerful enough for the game THEY created THEY ARE determining how demanding their game is.

A game being graphically demanding is based on the developer, it is developer dependent first before it is ever console dependent. You're not talking about something that's finite or absolute you're talking about something that varies from game to game and based developer preference.

So this developers game could be more demanding than other titles release thus the newer platforms are not powerful enough for THEIR game that is not generally saying the new consoles are not powerful it's just saying they're not enough for the game THEY created could I not today make a game so ridiculously demanding that it could not be run on that platform? That's not saying anything is wrong with the platform it's just saying I created a game that could not be played on it.

+ Show (3) more repliesLast reply 1112d ago
roguedragon11112d ago

Would they still be telling us this if Sony and Microsoft wasn't rumoured to be dropping upgraded console's?

_-EDMIX-_1112d ago

Yes because software is dynamic it is not absolute any developer can create a very demanding game and very much let the console owners know that the game they created was too powerful and could not run at Max settings on the consoles released. that actually has very little to do with Sony or Microsoft simply put it that they're always going to be with dated Hardware any developer can create a game that is powerful and demanding that will not max out a console but that's always going to happen during a generation it's inevitable it's not as if this is never happened before I'm pretty positive Half-Life 2 was not maxed out on Xbox...

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