520°

The DICE Lessons; Never Make Fun of Call of Duty

The rivalry between Battlefield and Call of Duty is getting fuelled up once again, now with DICE developers poking fun at the new Infinite Warfare trailer. But we guess the price has been paid, and apologies have been made for the Twitter slip-up.

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gamerick.com
detroitmademe3327d ago

I like the trash talking. Makes me believe that DICE is confident in their product. Everyone knows the next battlefield will blow cod infinite warfare out the water in terms of graphics and gameplay. We also know that cod will sell more than battlefield. Just the way the world works

OrangePowerz3325d ago (Edited 3325d ago )

Honestly besides of Bad Company the last great Battlefield was originally a mod for the first game. Dice certainly should be thinking about shiting on others when their recent track record is anything but stelar.

naruga3325d ago (Edited 3325d ago )

since when is immature pinpointing the truth ?? COD indeed looks like a 10 years old garbage ...

OrangePowerz3325d ago (Edited 3325d ago )

You should really boot up CoD3 if you think the graphics look the same.

Even if it would be accurate it's unprofessional behaviour. They should let their game speak and not behave like some teenage fanboys.

There is no denying they have a sweet engine with Frostbite, but that doesn't account for much when their last 2 mainline games where broken for a long time and BF4 taking 6 month to get to a state where it's playable without constantly crashing or lagging. You didn't see the CoD devs going on Twitter making fun of how incredibly broken and unplayable BF4 was.

The online gaming community and "media" is already shit enough, we shouldn't have devs sink to the same level.

hardcorehenry3325d ago

hah. Real fans of the series dont point to bad company like that. I have never played a bad battlefield game, and I've played many great ones. Including BF4 and 3.

remixx1163325d ago

Yes but battlefield last couple of games have been less than stellar because they were broken at launch, not because they were bad barring the lackluster campaign.

Battlefield 4 still looks amazing to this day and still has a ridiculous amount of players yet not much can be said for ghosts which released at the same time, hell battlefield 4 looks better than infinite warfare.

SolidStoner3325d ago

To be precise Battlefield 3 on PC still looks better than Infinite warfare ;) like 100% truth because BF4 is like remade BF3... thats why many people hope Battlefield gets back to its roots where it started 1942 with modern graphics and latest Frostbite engine in action! Will see!

+ Show (2) more repliesLast reply 3325d ago
Muzikguy3325d ago

I like it too. It's not like he was lying when he said that it looks 10 years old. As for DICE though, they should really cut ties with EA IMO.

3325d ago
garrettbobbyferguson3325d ago

The Dice employee trash talking worked on Battlefront. A poor man's sequel of a 10 year old game that didn't even have basic features from their most recent Battlefield game. They have no room to trash talk after they put out that pile of dog crap.

AgentSmithPS43325d ago

The trash talking is just EA's plot to seem cool with kids, so they can steal some CoD players. I welcome the noobs, it'll be a good harvest this year.

+ Show (1) more replyLast reply 3325d ago
GamingWithMack3326d ago (Edited 3326d ago )

I'm curious as to where you grabbed those tweet images from, and the inspiration for the piece? Please source appropriately.

(Lesson learned, we'll be using watermarks from now on.)

rlow13325d ago

Ah, the Twitter Police Force (TPF) at work again. I wish he would have just stuck to his guns and give a big middle finger (USA insulting gesture) to them. Come-on have we been reduced to a bunch of pansies that can't handle a little banter in the name of competition! I hope Battlefield wipes the floor with them come Friday. As for the whiners out there....go to mama to have your diapers changed!

Xavior_Reigns3325d ago

Almost everyone is beyond sensitive nowadays. I pray thebworld doesnt go to full shit soon cause damn the number of casualities....

Ristul3325d ago

Just a bit of banter, nothing wrong with that imo.

badarcade3325d ago

I can understand that working at DICE, making BF5, you see what great work is done for BF5 everyday. But they're completely wrong here and they should have seen that, maybe not the Media Editor. The MW remake proves that these games don't look like a game from 10 years ago, they look great.
You see, the COD reveal trailers are never good compared to BF trailers and I do agree that BF5 will hold its ground over IW, all of this probably because it doesn't have a life of one year. But the new COD game(s) look good.
And the Media Editor, I understand him more because he's overseeing the new trailer coming out TOMORROW. Look at exactly how the theatrics are played in the BF5 trailer vs the IW trailer. It'll probably be better and they know it but DICE... chill.

Either way I'm on the hype train for both.
Both games will sell and be great.

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70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused10h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19927h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon53m ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack2d ago

NOooooooooooooooooooooo....... ..............

mkis0071d 11h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai2d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack2d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga1d 19h ago (Edited 1d 19h ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos1d 19h ago

Sony's not paying the price its workers are.

z2g1d 16h ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh1d 7h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg1d 18h ago

People needed to buy the first game! And not at 20$

neutralgamer19921d 16h ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole1d 5h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog1d 17h ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot2d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT1d 19h ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel11d 18h ago (Edited 1d 18h ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog1d 17h ago (Edited 1d 17h ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel117h ago(Edited 17h ago)

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

2d ago
Obscure_Observer2d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing691d 22h ago

Jim Ryan got fir—err I mean, retired.

anast1d 18h ago

Jimmy followed Phil's advice.

1d 17h ago
raWfodog1d 17h ago (Edited 1d 17h ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot1d 15h ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog1d 8h ago (Edited 1d 8h ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate912d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly471d 21h ago (Edited 1d 21h ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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