From GameWatcher: Utilizing Bethesda's newest game and graphics engine at the time, The Elder Scrolls V: Skyrim utilized character models that were top-notch at the game's release. However, as time has passed, these models pale in comparison to what the mod community has come up with. One such recently released mod tackles a full retexturing of an NPC and follower from Skyrim's 'Dawnguard' DLC: the pure-blood vampire Serana"
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
The Elder Scrolls V: Skyrim has been updated to support true Physically Based Rendering thanks to the release of Community Shaders 1.0.
I really need to finish rebuilding my PC. Skyrim is my alltime favourite game and I love using Serana and the double human follower glitch. I always use Serana and Eola, and couple the two of them with two undead boss level Master Necromancers, it's a death squad I have following me. With my rebuilt PC, I really need to look into the mod community, especially The Forgotten City. I love everything Dwemer.