Should VR games go to one platform instead of multiple ones at launch?
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
I get what the dev is saying, but I think at this stage of VR development, it is better for there to be games and experiences that people can buy into whatever their VR platform. EvE:Valkyrie is a great example with the cross platform multiplayer. I think this is the way to go at this stage of VR.
Depends on the amount of resources allocated or on hand .
The VR user base is very small right now. Halving it makes your audience even smaller. With VR still in its infancy, if it doesnt gain momentum fast, Devs will not be enticed to support it. I think Devs should share the wealth and hit as many platforms as possible.