Daniel Leaver from Dreadbit on Seraph, Ironcast, Dynamic Difficulty & Procedural Construction

Daniel Leaver from Dreadbit on Seraph, Ironcast, Dynamic Difficulty & Procedural Construction

Psgamer: Sean chats with the director of Dreadbit Studios and the designer of upcoming shooter Seraph, Daniel Leaver, about dynamic difficulty levels, making a variety of different game types and why Seraph hasn't been announced for Xbox One.

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