Former Sony Computer Entertainment Europe Strategic Content Director Shahid Kamal Ahmad left the house of PlayStation a while ago to follow the path of the indie game developer, the same walked by many that he has helped bring under the spotlight.
Shahid Ahmad spent a decade at Sony Interactive Entertainment, most recently in the role of director for strategic content, where he played a large part in the indie push on PS Vita and PS4, ahead of his departure in 2015.
Thankfully PS4 turned out to be a major success. If my only choice was Xbox I’d give up gaming.
Thank god and the universe the ps4 was a super successful console gaming would probably be dead or almost dead if Microsoft was the only ones making traditional consoles.
Of course, it didn't hurt the PS4 that Xbox shot itself in the foot leading up to launch. Also, this just confirms that Sony had alot of trouble in the beginning with the PS3. Which also helped them to change for the better.
I look at it as growth and maturity.
PS1- Gawl
Sony had the gawl to challenge Nintendo and Sega. No one thought an electronics giant could be a videogame company. Or even threaten Nintendo's grip. Crash was outside the gate ready to crash the party. The child was born.
PS2- Confidence
With the success of PS1, Sony was confident that they could make lighting strike twice. Turned into a thunder storm with PS2. The preteen becomes big headed.
PS3- Arrogance
With Ken Kutaragi at the helm, and although a genius engineer, he lead with that idea that nothing can top a Sony console or his technical prowess. They became arrogant. Cocky. Like a teenager.
PS4 - Humility
Returning to the confidence they had with a successful rebrand of the console, and the shedding of the old guard that became arrogant, their humility even with a powerful console and advanced game engines, Sony with PS4 dominated in all areas from games, awards, sales and add-ons like with VR. It was a return to form. When many thought their competitor would run away with the win. Like Pachter.
Sony matured. Grew up. They have the hardware know how. They have the software. And, they have the humility of a console maker with 25 years of experience in the industry.
Just as a boy becomes a man. So did Sony.
Chimea Zero “is not you daddy’s Chimera”.
Sounds like another ex-employee of a large company who wants to get back to his roots. So many get tired and burnt out in the AAA game development.
Waypoint: After PlayStation's presentation left indies on the sidelines, devs assure us that they're not "less relevant now."
They had a lot of stuff shown before and after their main presentation and stuff. Loads of games as not all of them could be part of their main press conference.
The stupid narrative that Sony was "losing its grip" on the indie market was never going anywhere.
PS4 has more indie games released on PS4 every week by far than the competition as it normally does, and just over 6 months ago, Sony chose to hold an optional high-profile event at their own expense which showcased the works of over 80 indie developers, and housed plenty of great indie announcements. That event was known as the PlayStation Experience 2016 and will be held again this December.
E3 was just so packed with first-party content of their own that they wanted to show that, there was just no other alternative in that show.
Good. Wish him all the best.