GameCentral gets a preview of the multiplayer beta from the new Gears Of War, and speaks to director Rod Fergusson.
Franchise General Manager Rod Fergusson said overpowered builds can be really, really fun in Diablo IV, so they won't be fixed immediately.
Working until you're more powerful is the point. There's no sense in putting in any real effort if everything just scales to you.
Blizzard feels good about its servers going into launch.
GB: "Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front."
I always have a problem with games that should have been longer when lasting 8-10 hours.
Here's a question I ask all the time when ppl say that.
How many times have you replayed the story of a great game like Tlou2, GOW, Final Fantasy remake, GTA, Zelda, or any other 20 hours plus game? and usually, the answer varies between 0 and rarely 1.
So what's the point of having great 30 hours plus games if you will never replay them because of level, section, grinding dragging too long?
Disagree with Days Gone - yeah it took a while to really get going, but I appreciated it when I was done. Jumping right in at 4-5 hrs or whatever would've made the rest feel less impactful. RDR2 and Mankind Divided felt just right too, I wouldn't change them at all.
What needed less time was AC Valhalla. I was more than ready to be done with that by the time it was 2/3 over. Just too much useless stuff, and I hated the Asgard sections.
It's not something I need however like gta v it would be a very cool addition. Cutting someone in half in first personal sounds fun.
Dont know why some dont like the look of this game, i think it looks decent enough and the gameplay is unmatched in any tps. Cannot wait for this.
Tough, the impression from people who (own a PlayStation and) have watch a few beta videos and seem disappointed while the previews from people who have actually had hands on time seem largely positive.
Who to believe....?