The unfortunate reality of large (and popular) gaming conventions is that, inevitably, some games will get lost in the storm. For most gamers, events like EGX Rezzed 2016 are a maelstrom of distractions and expensive merchandise. Even though it’s indie focused, the two floors presented at the Tobacco dock in London remain a daunting prospect. So, a thought must be spared for Dreadbit Games. The developer of wacky hybrid hit Ironcast were thoroughly sandwiched into a corner of Sony’s heavily VR focused booth. However, their presence was felt. Buried in amongst Sony’s broad, shotgun approach to indie support lay Seraph; a game so deceptively simple that looks were in fact very deceiving.