160°

Dark Souls III Shouldn't Get An Easy Mode

Developers don't need to find a way to make every game appeal to everyone. It's an impossible task and besides, we're talking about the very core of this IP.

Read Full Story >>
psxextreme.com
PaleMoonDeath2937d ago

Git Gud, these aren't games for the average joe and I'd be pretty angry if they bent over for the lesser gamer.

Testfire2937d ago

On another note, this topic is starting to get a bit old.

KesMonkey2937d ago

If DS3 were to get an easy mode, you could just not play easy mode.

2937d ago Replies(3)
RufustheKing2937d ago (Edited 2937d ago )

Hold on. I never completed Ds1 but major kudos to those who have plats for ds games. Ds is a hard game and it should be kept as that. If we keep lowering the bar so everyone can play, we will never have games like ds in the first place. Young people today are so weak, they come across something difficult or hurts their feelings and need someone grown up to dumb it down or take it away for them. Infantilism of the masses:(

SpinalRemains1382937d ago

That is exactly what this is.

You put it well. If something is too hard, make it not so hard. How about you practice the game? Life doesn't get easy mode, so why should the game?

Every other game has an easy mode. Why cant we just have our one hard franchise to enjoy?

Hellsvacancy2937d ago

I'd happily ask for a harder mode, something like you only get X amount of lives....

+ Show (2) more repliesLast reply 2936d ago
JohnnyPremo2937d ago

I don't understand what people are getting mad about. Who cares if they put an easy mode in. Don't play easy if you dont like easy difficulty. WHy shouldnt the developer try to appeal to everyone? More money for them and it doesn't affect anyone who chooses not to play on easy. Gamers are getting crazy up in here.

Rachel_Alucard2937d ago

The problem is the people asking for an easy mode are generally not interested in the game itself but more invested into everything around it like the characters, world, etc. Otherwise, they'd have no problem becoming skilled at the game. One important factor everyone leaves out when arguing that its optional, is the fact that the frustration of dying to a boss 15 times is part of the games design and killing said boss after going through those deaths is the feeling that can't be had on an easy mode. The developers want everyone to experience that feeling the same way so that is why there is only one difficulty. It means everyone will experience the difficulty the same way and how they deal with it is dependent on the person playing.

The Story and Characters are not what sells the souls series, its this design idea of feeling good after tense moments. The people arguing for an easy mode are missing the entire point of the games.

SkolarVisari2937d ago

So an option that won't affect you or the artistic vision by existing shouldn't exist because only your reasons for playing these games are valid? Right.

KesMonkey2937d ago

But, many people don't have the time or the patience to persevere, and will quit long before their 15th death to the same boss, and won't experience "that feeling" anyway.

2937d ago
Oreic2937d ago

Praise the sun, brother! \[T]/

Rachel_Alucard2937d ago

@Skolar

No it's not about limiting player options. One could argue that point over an endless line of games like saying, "Why doesn't a game like Shadow of the Colossus have any other modes/content outside of the 16 boss fights?" because the developers want players to experience the game "this" way. The artistic vision would be spit on because the "vision" is the adversity in the face of overwhelming odds, adding an easy mode moots that point even if its optional. The appeal of the game is lost if its core purpose was removed. If anything you should argue for a change to how playing with friends works. That should take priority over difficulty options.

@Kesmonkey

Then adding an easy mode wont change anything in that case. Manhours gone, playerbase alienated, and general appeal scrapped with no benefit. Do you believe that everyone that fails will set the difficulty to easy? Do you think they're ego will prevent them from setting it to easy? The souls series already has a reputation for being difficult so changing things at this stage won't suddenly attract more people then it would lose. One problem with the mindset of making things easier = more people is that it fails to consider the fact that most people don't play the souls games for the simple fact of what they are, how they play, the controls, etc. I mean, you can't expect a lot of people to want to get into a game where jump button is tied to sprint or the fact you can be killed by other players in the middle of a mob fight. Things like that are a huge turnoff for a vast majority of the people this talk of difficulty change is targeting.

@Khalina
Now how would you go about changing the difficulty? Would you reduce enemy attack? Would you remove whole enemy/boss attacks? The sad part is the latter was already in bloodborne but was built into the game through the insight system, where having more insight gave certain enemies new moves and made their attacks more deadly, among many other things. If they did decide to add an easy mode this would be the best way to do it. Built into the game as part of the system, yet not so subtle that it doesn't alienate anyone. One problem with adding a straight easy mode is that you would have to remove whole attacks, enemy placements, etc. in addition to the attack values and such. Just downgrading attack and other stats wouldn't be enough to pass off as easy. The whole progression through the game is to "learn". It might be difficult to teach that aspect to somebody whos playing on "easy." I mean, everyone started out the same when first playing the souls games. The more you played the better you got at it. The people who stopped playing cause they died too much have a general problem that can't be fixed by one difficulty option and like I stated in my point above most of these people's ego will prevent them from playing on easy, like even people who've never touched a video game before are less likely to pick easy just for the sake of ego.

+ Show (2) more repliesLast reply 2937d ago
sullynathan2937d ago

Dark souls doesn't work the same way people think. Multiplayer is intertwined with single player. Imagine someone playing hard invading someone playing easy?

SkolarVisari2937d ago

Not an issue, you just make the connection algorithms filter people based on difficulty settings.

2937d ago
2937d ago Replies(1)
Sovereign592937d ago (Edited 2937d ago )

The game's brutal difficulty when compared to nearly all other modern titles is its defining feature. The difficulty exists as it has always been meant to, the back of the box to the original Dark Souls reads "PREPARE TO DIE." These games are meant to provide players with a challenge. Stripping the challenge away removes the (dark) soul of the franchise.

Nobody is being excluded from being able to play this game with the current state of its difficulty. Nothing about the difficulty is unfair. Every death a player incurs is avoidable. Anyone can conquer any enemy in this game, it's only a matter of two things: Patience and Practice. Anyone refusing to play because of "difficulty" is simply unwilling to exhibit those two behaviors.

jerethdagryphon2937d ago

Im going o compare dks to dead space2 here.

On hard core in dead space 2 the difficul was set to hard and ou only got 3 saves. Dead space managed difficulty by reducing ammo health packs and in creasing enemy health slightly.

Hard cores only challenge was surviving far enough to warrent a save.

You master that game by playi g on normal and memorizing enemy placment patterns and such much like dks.

Dks has frequent ish bonfires . enemys that are predictable and telegrap attacks nicly.

Dks difficulty is onl there if you rush in blind expecting to chop your way through

But with wach failure you learn and progress farther ascyou know the guy wih he crossbow will shoot ou from the parapet. But only if you kill the guy b the barrel first.

Its a modern old school game and it has been made easier bonfires repair gear. Fast travel. Single quicker healing less stats less upgrade routes.
Its fine as it is zand i hope for a dks and demons souls remaster

Show all comments (41)
90°

Dark Souls: 10 Best Weapons In The Series

TheGamer writes, "Some weapons resist the test of time."

Read Full Story >>
thegamer.com
Father__Merrin63d ago

bastard sword and claymore do the job when grinded up

130°

10 Hardest Bosses in the Souls Series, Ranked

The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”

Read Full Story >>
thenerdstash.com
phoenixwing146d ago

I beat them all with my fists and no hits were taken. What do you mean you don't believe me? I used a guitar hero controller!!!

qalpha146d ago

I used the Jungle Beat Bongos from my Gamecube

The_Hooligan146d ago

I just made my character look like Chuck Norris.

qalpha146d ago

All the bosses are only from Dark Souls. No Bloodborne, Sekiro, Elden Ring, or Demon Souls

70°
8.8

Review: Mastering Dark Souls 3 Is A Monumental Achievement - Gamescordia

Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?

Read Full Story >>
gamescordia.com
GhostScholar159d ago

These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous

jznrpg159d ago

You open up a lot of shortcuts so you can skip many enemies. But if I don’t like games I don’t buy them.