Review: Forced Showdown (DarkZero)
Ian Howarth: "From the developers that hid out in a University and brought us Forced now comes what has been accurately described as a mix between The Binding of Isaac and Hearthstone. Using what I assume to be the same engine and combat system as Forced, a new game arrises that is no longer focused on challenges and multiplayer as its predecessor was, but instead brings a single-player experience that aims for high levels of replay-ability and the ‘learn more with each death’ approach that is a benchmark of all roguelite games."











