Dan from GigaBoots explains PSVR's advantages, why it will win, and teaches you about display technology!
VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
BOOM! Shots Fired! Shots Fired!
I actually agree that Sony will win the VR space, but hey what do I know. Anyway where's my popcorn, this is going to get really interesting.
The PSVR has Alot of good vibes going for it,the price is about right and it currently has good support. I can say Sony will(if not already) win the VR race
Now that i want to hear ! Fair price, no need to upgrade and many games. Just plug in and play. Simple.
Nice explanation of the pixels.
:)
Physical controllers are useless for VR experience in the sense it draws the user out of the VR world if he/she forgets button placement; Kinect on the other hand offers the best control for VR especially for the Vive. The vive allows the user to physically walk in the virtual world; hence, kinect would be the better option for user input.
The true VR experience would be on PC; the PS4 can't even handle 60 frames per second for all of its games and there's no PS4 game running at 90 frames per second. The PS4 needs an external framerate interloper unit. How it performs would be shown once the PS VR releases................