CryEngine V Moves Into Dx12 Support, New Particle FX & Payment Model
GamersNexus: "Crytek announced at GDC 2016 its fifth iteration of CryEngine, cleverly suffixed with CryEngine “VR” in the teaser trailer. The new build of CryEngine makes a few major moves that impact gamers, but most interesting to us is a heavy focus on low-level API optimization, new particle FX processing procedures, cloud FX, and VR optimization."











