"The main problem with nostalgia is that those past experiences we're nostalgic for are essentially impossible to replicate. To make the matter game-specific, nostalgia not only tells developers that it's a good idea to re-release their older titles, it tells us it's a good idea to buy them."
TNS: Dune: Awakening is Funcom's next endeavor to create another unforgettable survival experience, and they raised the bar yet again.
The Alters uses survival, base-building, strategy and storytelling interchangeably and in myriad overlapping ways, creating its own unique blend of gameplay.
The Outerhaven writes: Edens Zero is one month away, and Konami has released a demo to celebrate. The demo lets us experience two chapter of the full game.
Castlevania is amazing!
Funny thing for me is when I purchase these "retro" games, its not necessarily to re-live the days of old but its because there were so many great mechanics that I enjoyed which are almost completely phased out now. Concepts such as tank controls, free unlockables, tough but fair difficulty or just being able to put in a game with no worries on how DLC is going to screw you over or a massive Day One patch is relieving. Then there is the lack of variety in genres which most of these indie games are now trying to fill in because most big name developers consider them useless ventures now (such as platformers or beat-em-ups).
Throwback graphics are nice and there is starting to be and over-saturation due to most game developers thinking that it's a main selling point but its what's beyond aesthetics that put games like Undertale or Odallus in high regard.