Interview with the developers on vampire game Nosgoth’s development [GameWatcher]

Interview with the developers on vampire game Nosgoth’s development [GameWatcher]

JonahFalcon|10 years ago|Bill Beacham

Born from what was originally intended to be the multiplayer component of the ill-fated Legacy of Kain: Defiance sequel, Nosgoth marks a somewhat less familiar return to the Square Enix-owned gothic franchise. Set in the time period immediately following 1999’s Legacy of Kain: Soul Reaver, humans and vampires are at war in developer Psyonix’s asymmetric combat-driven free-to-play free-for-all that’s been living on Early Access for just over a year.

On the cusp of introducing a new Beastmaster class to its battlegrounds – not to mention a new Vampire in the not too distant future – we caught up with Jacob Mott, a designer at Psyonix, and Bill Beacham, the design director at Square Enix London Studios, to explore Nosgoth’s roots, how it’s coming along, and where it’s headed in the following months.

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