F.E.A.R. Review

F.E.A.R. Review

BC-SocialLink|10 years ago|F.E.A.R.

F.E.A.R., or First Encounter Assault Recon, sought to innovate the FPS and horror genres. To do so, they developed a nifty artificial intelligence (AI) for NPCs, which allowed for reasonably intelligent enemies and intense encounters. In addition, Monolith Productions – the developer of F.E.A.R. – created cleverly scripted terror in the shape of a small child named Alma. During its initial release in 2005, F.E.A.R. was well received and enjoyed by most critics; but how does it hold up today?

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