120°

Final Fantasy XV Lead Game Designer Is an Absolute Beast at Rhythm Games: Watch Him in Action

If you follow Final Fantasy XV's development, you probably know Wan Hazmer, Lead Game Designer in charge of the open world, super-likable former indie developer from Malaysia, geek extraordinaire and anime lover.

Yet, there's one thing that many don't know about him. He's really, really good at Rhythm games, that he regularly plays after work at the local arcades in Tokyo.

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dualshockers.com
Hoffmann3396d ago

But is he also good at game designing?

Abriael3396d ago

Considering how great the FFXV open world looks and feels, yes, he is.

KentBenMei3395d ago

Considering how the open world itself is a problem, no, he is not.

Abriael3395d ago

It's a "problem" how exactly?

Kalebninja3396d ago

Rythym mini games confirmed. Imagine Noctis playing DDR.

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60°

Metronomik CEO Wan Hazmer talks No Straight Roads, Square Enix, and more

Metronomik CEO Wan Hazmer goes into detail about his experiences in Japan, in Square Enix, and founding Metronomik.

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news.seagm.com
50°

Wan Hazmer: How Working On Final Fantasy XV Inspired No Straight Roads

The illustrious director talks about his career in the past, present, and future.

60°

How Final Fantasy XV’s Lead Game Designer is Making a Rhythm Game

"Having worked at Square Enix on games such as Final Fantasy Type-0 and Final Fantasy XV, Wan Hazmer left the studio in 2017 to start his own development studio, Metronomik. The studio’s first game, No Straight Roads, is a music-based action-adventure game where players must fight the Electronic Dance Music (EDM) empire as an independent rock band.

"OnlySP had the opportunity to speak with Hazmer about the game’s inspiration, gameplay, and art design."