MNJ:
Into The Stars is a worthy title and is trying to broaden the space simulator genre by adding appealing visuals and a flashy interface, but time has a way of bringing all things to light. After a few hours of playing, I was beginning to feel like the game was too repetitive to warrant any real excitement.
Tom Chick - "A little Startopia, a little Bridge Commander, a little Don’t Starve, a lot of FTL. But it’s all so awkwardly strung together, so charmless, so spreadsheety, so plodding, so dry. This is an odd thing to say about a game set in a frictionless vacuum, but Into the Stars really needs more velocity and more atmosphere."
When Into the Stars hits its stride and you feel like Admiral Adama leading a desperate race to save humanity, it's a tense and rewarding thrill. Unfortunately, combat never matches the tension of survival, as the cruelty of the game's RNG system can bring your breakneck race to the finish line to a screeching halt.
Dan Miller writes: "The first thing to note is that the original given release date for this sci-fi survival game given in the Kickstarter was July 2015, which later turned out to be the launch date for the Early Access version. This caused minor consternation among some backers at the time but was quickly forgotten, and to be honest delays for Kickstarter games are to be expected."