"While the Game Developers Conference may sound dull as dishwater, it is actually an insanely important event on the gaming and tech calendar, with the show now boasting a long history of major announcements and product reveals. And, on the show’s 30th anniversary, 2016 does not promise to buck that trend either, with Sony, Microsoft, HTC, Oculus, Valve, Intel, AMD, Nvidia and many more all set to announce and/or demonstrate some of the year’s hottest tech and games.
T3 will be bringing you all the tasty scoops from the show next week (GDC runs from next Monday to next Friday, 14-18th Feb), so keep your eyes glued to the site, however here is what we ideally, in a perfect world, would like to see this year."By Robert Jones
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Lol Half life 3 on the list. One can dream.
All I want is Source 2 released for everyone, Vulkan demonstrations, and Unity announcing their plan to replace Monobehaviours