Oh what a tangled web we weave … when we’re playing and watching Quantum Break. I discovered that the story behind the big Xbox One and Windows 10 video game coming from Microsoft and Remedy Entertainment is very complicated. That’s the hallmark of Remedy, which made memorable story-based games such as Alan Wake and Max Payne before it started on the four-year journey of making Quantum Break.
Quantum Break is one of the most important new original games coming from Microsoft, which needs exclusive games like this for its hardware platforms to stay competitive. Sony’s PlayStation 4 is pulling far ahead in the hardware battle, and potential blockbusters like Quantum Break are critical for Microsoft to remain relevant to gamers. If the story holds the gamer’s attention as Microsoft and Remedy hope, the game will steal gamers back from Sony.
MP1st talks to Remedy Entertainment about FBC: Firebreak and even Alan Wake about game budgets, live-service and more.
Remedy Entertainment explains the difference to them on what AAA games are compared to AA in relation to their projects.
Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.
It’s hard to deny ND’s excellence. Good to aspire to be the best, Remedy is doing a pretty good job. Just make a good game tell a good story, leave politics alone
Why? Remedy were already making mature games while ND were still making platformers and they wouldn't get around making mature games til the end of the PS3 gen with TLoU. Remedy was already ahead, y'all just went a different direction during that gen.
They nailed the graphics at least. At this point, ND wants to be the ND Remedy was trying to emulate.
I mean, as far as talent, they're really close, but I think the thing that's working against them is the overconvoluted paranormal storytelling they've created. While it's super interesting, it's not the easiest thing to digest for your average normie. It's kind of that issue music has where you have to dumb down your stuff to appeal to more people.
“That’s a lot of story to keep straight, and it could drive
a writer or game designer crazy. One of the people
responsible for making sure the story stays consistent
and understandable is Greg Louden, senior narrative
designer, who has to communicate with both the writers
and the level designers, as well as the TV show
creators”
Looking forward to the story remedy have crafted for this game.