360°

Alan Wake 2 Is Still Not Profitable For Remedy Nearly One Year Later

While the game has recouped most of its development and marketing expenses, it’s yet to make any profit.

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tech4gamers.com
-Foxtrot271d ago

Should have released it physically at the same time

Lessons learnt hopefully.

Sciurus_vulgaris271d ago

I think a key cause of low sales is not the lack of a physical release. Alan Wake is simply a low selling IP.

-Foxtrot271d ago

But it would have helped

I'm not saying the sales would have sky rocketed but it could have gave them a boost

There's a lot of people who have held off but it's gotten to a point where it's been so long and the hype has died down that people are probably now thinking "Gee. Times are tough, might just wait until it's reduced now or on sale since I have plenty in my backlog to play".

Least if it was done at launch you'd have had more pre-orders and once those great reviews hit, more people would have been sucked into the hype to try it out day one.

toxic-inferno270d ago

I certainly held off for the physical release. And fortunately, it's paid off.

Very excited about playing the game when it releases!! I'm a big fan of the first game.

Cacabunga270d ago

I agree, but just a 25% boost in sales from physical is a non negligible number..
bad decision to go all digital for a “low sales generating serie”..

CobraKai270d ago

Foxtrot is right
Like Hellblade 2 and Black Myth, i passed/am passing cuz there’s no physical release. Like HB2 and BMW, i was very excited for the game. Now, the hype over it died after a bunch of new games got released. And it’s still $80. Had it been a day 1 physical release, i woulda spent that money but at this point, might as well wait for the discount as well.

Games_People_Play270d ago

No physical is the ONLY reason I have not bought/played it yet. I also refuse to spend $200 on a “collector’s” physical edition ONLY.
No game, No franchise, is worth that to me,
period.

269d ago
+ Show (3) more repliesLast reply 269d ago
monkey602270d ago

That's why I didn't get it.
But there's a lasting effect there too that you've touched on "the same time"

No point releasing a physical copy a year and a half later for full price. It's not a €70 game anymore and I'm not paying that much. I've waited this long, I'll wait until it's a reasonable price.

The ball was well and truely dropped here but they've obviously felt that and don't need us telling them they screwed up.

Berenger270d ago

It really is that simple. Sure, other digital releases have succeeded (Baldurs Gate 3) but they easily would have sold an additional 500k-1 million copies by having a physical release

Nooderus270d ago

Baldurs Gate 3 is a better game

269d ago
Berenger268d ago

@Nooderus they're two totally different games and both had several GOTY nominations so we can't pretend AW2 was some scrub product. My point was more around the fact that BG3 succeeded despite being digital only at launch but it was also in Early Access for 3+ years. Heck, it's the reason I bought Stadia 🤣

CrimsonWing69270d ago (Edited 270d ago )

Let’s be real, the first Alan Wake had a physical release and sold poorly. What is the best selling Remedy game and what does the average sales for their games look like? Is Alan Wale 2 the lowest? Baldur’s Gate 3, an extremely niche and hardcore turn-based CRPG, did not have a physical release at launch and it broke records.

Sciurus_vulgaris270d ago

Remedy as a studio suffers from the low sales curse. I’ve played and liked most Remedy games, I only disliked Control and haven’t gotten around to Alan Wake 2 yet. Alan Wake, Quantum Break, Control and the first 2 Max Payne titles can’t be called blockbusters.

Tapani270d ago (Edited 270d ago )

They should have released it on Steam and GoG at the same time as on Epic Store. Because it is an Epic exclusive, it is not selling enough. Everyone's waiting for the Steam release.

Physical releases sales on PS5 are around less than 20% today. PC sales are mostly on Steam, I believe around 85% of them, and all digital.

Fist4achin270d ago

I do agree with the physical release as well, but they're acting like AW is on par with RE and it's not. Cult following, yes and that's all.

fsfsxii270d ago ShowReplies(1)
Vits270d ago (Edited 270d ago )

Releasing a game for a console with over 25 million users is not worth the development cost. But releasing physical media for a niche game, which according to various reports, including Sony's Q1 FY24 report, accounts for 20% of sales (or 12 million units if converted to users), would have helped. God, I love N4G users' logic.

Flewid638270d ago

Spend more money manufacturing physical copies of a game no one cares about? lol.

+ Show (6) more repliesLast reply 268d ago
shinoff2183271d ago

Physical release on consoles, and and not releasing on steam. Makes sense. They fixed the physical issue, are their plans for a steam release?

Michiel1989270d ago

they're unable to (for a certain period) because of a contract with epic, I wouldn't wait for it if I were you.

INMATEofARKHAM270d ago

I got to imagine It’s getting closer to release on Steam than not at this point.

Amplitude270d ago (Edited 270d ago )

Alan Wake 2 is different than the rest of the timed exclusives. It's actually fully funded and published by Epic.

Like Fortnite, until they give up on their garbage store, it likely won't be coming to Steam. I'm still waiting though. That thing has to die eventually.

JEECE269d ago

I think the console focused players are missing the importance of this mistake. A lot of PC players just don't want to clutter up their PCs with a million launchers. If you aren't on Steam, and don't offer a DRM free option through GOG, a lot of PC players are going to ignore you.

Firebird360270d ago

Imo it could've been huge but they sat on it too long. I wanted Alan wake 2, years ago.

mudakoshaka270d ago

The Sweet Baby Inc involvement killed it for me. Bought the game and played like 10 hours. I like games or movies reflecting the real world. I would have a difficult time with a white detective called Chukwu Obafemi solving crimes in Nigeria. So misplaced.

senorfartcushion270d ago

What the hell are you talking about?

-Foxtrot270d ago

Allegedly when SBI were brought on board Saga was race swapped despite already being established in their shared universe. It was Quantum Break to be fair, something they have to tip toe round because of MS owning the rights but Sam Lake was still kept as his character so people are pointing the finger. It is a little weird

https://i.redd.it/bp6gjcnyq...

https://i.imgur.com/VK0Wmib...

MrBaskerville270d ago

@-Foxtrot
She's the daughter of Mr Door, so would be weird if she was white. This controversy is idiotic considering the whole issue stems from a hideen easter egg in an (at the time) unrelated game.

coolbeans270d ago

@-Foxtrot

AWII's Gameplay Director, Kyle Rowley, shot that down a while ago. Saga was black before SBI ever came on board according to him. What SBI *DID* do was basically sensitivity reading and workshopping Saga's dialogue - which sadly shows.

+ Show (1) more replyLast reply 270d ago
CantThinkOfAUsername270d ago (Edited 270d ago )

The problem isn't Saga being black at all. The problem is her taking half screen and play time in a game called Alan Wake 2 ffs. Imagine buying a Tomb Raider game to play as a male adventurer besides Lara Croft.

babadivad270d ago (Edited 270d ago )

This is the real problem. Her parts are so fucking boring too. I've struggled picking the game back up because half of the time I'm playing match the picture on the imagination board with Saga. It fucking DRAGS the game.

senorfartcushion270d ago

This says more about your grasp of the English Language

Just because something is named after a character, it doesn't mean that they have to be the main character - or even the playable character.

The Legend of Zelda - ever heard of that?

coolbeans270d ago

While I can understand that annoyance with screentime share, Remedy were in a hard place with such an extensive time since the last AW dropped. Incorporating another POV character directly tied to Alan Wake's story is both a great way to introduce new players and establish someone outside of The Dark Place.

coretone269d ago

babadivad - Her parts are easily the best parts of the game. She is a better protagonist in that game than Alan, in my opinion

+ Show (1) more replyLast reply 269d ago
+ Show (1) more replyLast reply 269d ago
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150°

Welcome teamLFG to the PlayStation Studios family

teamLFG rallies developers from across the industry to bring to life an ambitious incubation project.

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blog.playstation.com
darthv728h ago

sounds like more live service stuff....

Obscure_Observer7h ago

Definitely.

Looks like they haven´t abandoned their live service plans after all.

Christopher8h ago

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more."

At least it's not an extraction shooter. It's team-based, so not likely my thing. But perhaps it will at least add something new to the current slew of MP games out there?

YourMommySpoils7h ago

What's the LFG stand for?... Les. Oh, let's not go there.

darthv726h ago

..well their definition is: The “LFG” in “teamLFG” stands for “Looking For Group.”

staticall5h ago

At least it's not «LandFill Gas»

-Foxtrot6h ago

"industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room"

"and richly social virtual worlds"

"where players can find friendship, community, and belonging"

"We will make immersive multiplayer worlds"

"but throughout live service as we continue to grow the game and community for years to come"

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs"

Jesus. Does Sony ever learn? Like if they want to partner with them that's cool and all but buying the studio right off the bat? It's insane thinking after all the money they've just lost from Concord, not to mention the lack of actual hype for Marathon. Who is making the decisions here?

ravens526h ago

This is their main multiplayer studio now. Hopefully nomore pullin teams like Santa Monica, Bluepoint, Naughty Dog etc into stupid multiplayer endeavors.

P_Bomb5h ago

Yeah, I’m not feelin’ this new project tbh. Another live service?

SonyStyled5h ago

They didn’t buy the studio. They created it

-Foxtrot2h ago

Buying it or not they still had to put a lot of money into it

They could have created a new studio to reboot some older titles or ones inspired by them. A JRPG like Legend of Dragoon, a first person shooter like Resistance or a platformer like Jak and Daxter.

TripleIris_Josh4h ago

Can't believe they killed Japan Studio, London Studio, and Pixelopus for this, Destiny, and Concord.

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220°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

Read Full Story >>
dsogaming.com
Vits1d 12h ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK16h ago

But will it have micro-stutters?

Vits12h ago

But of course, even compatible with VRR, so you can really feel it.

rlow112h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac6h ago(Edited 6h ago)

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel1h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

Profchaos14h ago

Will it have games or just more decade long projects

IanTH13h ago(Edited 13h ago)

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH13h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen11h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH10h ago(Edited 10h ago)

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen9h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno12h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer1d 9h ago (Edited 1d 9h ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot1d 7h ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman14h ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher1d 7h ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts13h ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher8h ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai1d 2h ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast15h ago

These guys/gals are sleazy.

DivineHand12514h ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje12h ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

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