MNJ:
Trulon: The Shadow Engine is going to be a hard review for me. I’ve been sitting here for the past ten minutes, trying to figure out how to start one of those reviews where I talk out of both sides of my mouth. I guess I should just warn you, Trulon made me fall in love with some of it’s ingenious game design, but then shake my head at the experience’s many missteps. I love the card based battle system, but hate the mind numbing pace and forgettable plot. By the end of this review, I hope you can understand why I’m saying I hope to see a sequel one day, but why I’ll probably never pick this experience up again.
Taking the simplistic and inevitably addictive nature of card games and incorporating them into an RPG sounds like a great time to be had, giving the feeling of, "What if Yu-Gi-Oh! was an adventure game or something along the lines of the Pokemon Trading Card Game on Gameboy Color, but for the modern age on current-gen consoles", and while Trulon: The Shadow Engine does well to give a bite-sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the way.
COG writes - Another mobile to console port that isn't worth what they're asking for, Trulon: The Shadow Engine is a wait for a sale kind of game at best.
XBA says: A great backdrop and story, but glitches and unfair difficulty hold this back from being great.