Hands-on with UFC 2 – Stunning, Accessible, and Excellent | GodisaGeek
Chris White: "After an introduction from UFC 2’s Creative Director, Brian Hayes, I was allowed to get stuck right in. One of the new modes in UFC 2 is Knockout mode, and I think this is the best place to start. Each fighter has a set amount of health points (which can be altered in the pre-match menu) which the opponent can take off with every successful strike. There is no ground fighting, allowing players to just jump in and beat ten barrels of crap out of each other without seeing the action slow down through takedowns and submission opportunities.
On the surface it may sound like it’s trying to please casual button bashers, and in a way it is, but there is a great deal of enjoyment to be had in its simplicity. It is still necessary for you to block (there’s an option to regain health points for successful parries), but the real fun comes in a string of precisely thrown kicks and punches resulting in your opponent falling to the mat."











