Microsoft HoloLens: Young Conker

Guide a playful, pint-sized hero through your world in an ever-changing adventure game that highlights the fun of playing in mixed reality. Levels change and adapt to your environment, so you can play the same level in different rooms for a unique experience every time.

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dreadz741383d ago

Looks Amazing all that is needed is improved FOV and this will sell like hotcakes.Providing the consumer price is affordable coupled with improved FOV I will get one for sure.

Thatguy-3101383d ago (Edited 1383d ago )

I'm pretty sure Microsoft said the FOV won't change for the first iteration of hololends and if one thinks VR is expensive one should expect this to be even more. I'm more excited for non gaming applications. I think that's where this device will thrive.

dcbronco1383d ago

AR does have the advantage of having better commercial use right now. Products drop in price quickly with economies of scale and having businesses used to paying a premium as well as start-ups will bring the consumer version down in price.

It will still be in the $1000 range but people will spend that. They nearly do on iPhones and iPads. The FoV is the main problem and expense of the glass is apparently the issue there. But again, demand will fix that and version two will have an increased FoV and even more powerful chips with longer battery life in three or four years. If it really takes off with businesses the initial consumer version might see an increase.

Wallstreet371383d ago

key word is "looks" and that fov vision is seriously underwhelming and what Microsoft shows you as representative of what the consumer sees is wholly different from what they actually see. I can see if the fov just needed a little work done and it was close to their videos of Hololens but damn its really not even close.

I can put a bike engine in a lambo and show you videos of it driving around and you might say "looks good" given what you dont know but it wont be representative of a lambo exp or what you expect once you get it.

Yetter1383d ago

I'd say that this video represents the FOV fairly accurately and who made this video again? oh yeah, MS

Wallstreet371383d ago (Edited 1383d ago )


Wtf are you talking about? Microsft has been exposed (since doing fake representation of kinect years ago) not to be the company to take their word for. Tons of staged kinect videos and things that never realized themselves. Fast forward they had videos of hololens that were not representative of the fov and were ousted later on by ppl that actually tried it and broke it down.

Microsft making the video lol is more of a reason not to believe them with the fov lol hahaha you guys dont learn do you.

I can definitely see the lighted area that is suppose to be the field of view and is more in line with what is the reality and not what microsft was trying to pull off before lol but bet your life playing conker wont look like that lol and will not be immersive . Remember previewers already stated not only is the fov small but you cannot move your head around as you lose line of site and breaks immersion.

Herbalistic1383d ago

I think fans wanted a traditional Conker and not this toned down AR gimmick version

Geobros1383d ago

Yeap....I was waiting something like Conker 64. This is not so good to be honest.

ArchangelMike1383d ago

I think these are really just tech demos for developers, so they can get an idea of how hololens works, and what applications they can build around hololens.

I do agree though that the games shown off are more casual kid friendly games. I can't really image a AAA Halo game using hololens, I just don't think it can take you, and immerse you in the same way - which is ironic.

Yetter1383d ago

I don't know, playing a horror game in my house seems more immersive than playing a horror game in a 3d environment.

dcbronco1383d ago (Edited 1383d ago )

I bet 3d is way better than home. The problem is 3d would also be way more dangerous. It would be a matter of time before a AR horror game causes a death or serious injury.

I think a combination would be best.

Kryptix1383d ago

I agree... I expected them to use the Conker name to give the fans, like myself, what they really wanted for years, but we get this abomination remicent of Bubsy 3D with Mario coins. I'm not trying to be rude, but Conker is an old legendary IP with a distinctive style and this looks like they're trying to play it safe and the model looks really ugly.

Lenrulesdaworld1383d ago

these are just tech demo's for developers, not retail games

JasonKCK1383d ago

Herbalistic If AR is a gimmick (it is) what do you call VR?

TwoForce1383d ago

Don't want to say this, but this look so ugly.

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ArchangelMike1383d ago (Edited 1383d ago )

How many AR games out there have sold big numbers? The only ones I can think of are Invizimals, and Eyepet, and that spell book game, but as I recall they don't tend to sell well across the demographics.

I think Microsoft will still have to do the heavily lifting when it comes to supporting Hololens with compelling games. They can't rely primarily on third party devs, but will have to get their internal studios working on at least a few must have titles for Hololens.

user99502791383d ago

was hoping the Young Conker IP would be a traditional Xbox game. Bummer yo. This is just a tech demo. not particularly impressive either.

OC_MurphysLaw1383d ago

Really? You are not impressed by tech that maps the room and objects in it and then adapts the game world around that? To me its a quite impressive tech demo of the power of what the device can do. Remember this isn't a consumer game, this is a tech demo going out to developers who buy the dev kit to give them ideas on ways this tech could be put to use.

I think people in this thread talking about this like its a game geared toward consumers are 100% mistaken but also probably very disappointed by what they see because they think this is meant for them...which its not.

user99502791383d ago

relax. I get it, its a tech demo. Its also not a very impressive one, IMO. It looks like conker is just sliding around the room rather than actually interacting with any surfaces.

I dont think anyone here is actually under the impression that this is a game directly targeted at consumers. That's probably just what you want to think in order to easily dismiss their criticisms. of all the hololense tech demos I've seen so far I think this is the least impressive.

OC_MurphysLaw1383d ago

lol... how about we both relax a bit then because nothing I said was directed as any kind of attack on you. I merely was pointing to the tech behind the demo and asking / questioning that you didn't find it impressive as a way of having a conversation.

And btw.. if you read many of the comments in this thread it definitely seems like many hear are looking at this as a consumer game not through the eyes of "this is for devs" as a tech demo.

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