DuelPixels:
Below you will find our source, Geno, disclosing a large sum of information pertaining to the new Nintendo console, dubbed Project NX, and whats to come after this information dump.
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."
The Pokemon Company has a solid thing going right now. Well, it’s been going on for a while, actually, but it has been a while since a new typing has been introduced to the popular monster-taming series. The latest one, Fairy type, was introduced back in Generation VI (Pokemon X & Y), so it does seem like it is time to bring in a new one. Check out Jason Capp's article for more.
mmmmk.. I cant wrap my head around how this would work but sure.. I know nintendo innovates so i wouldnt be surprised if they pull off something crazy awesome..
Sounds like a powerful portabile console which you can connect to your tv via a hdmi dongle so you can enjoy your games on the big screen while playing at home or you can play them on the mini screen on the go It's a bsically a 2in1 which doesn't sound that bad
"Developers have described to me more than once that it visually and functionally looks as if “Samsung and the Nintendo 2DS” had a baby."
What?
Nintendo has the potential to be awesome but they limit themselves by producing kid friendly entertainment. I don't know what NX is but hopefully it doesn't disappoint and is on par or better than a Ps4. I wont be buying one until half a decade of time passes, just to see if it flop's or not.
OK....number 4 alone makes this dubious to me.
"The closest in terms of “power” it gets to is the Xbox One, but an app idea is Wii U x50 and Playstation Vita x100. The key is that all the tech is exactly the same hardware layout as the PS4 and Xbox One which then combine it with the OS’s strong emulation functions and compiler means that any game that can run of a Playstation 4 or Xbox One can easily run on the NX with near-zero modification to the original source code, especially if it runs in Android OS or Unreal Engine 4. This is allegedly why Nintendo has given out the dev kits so late, as one 3rd Party dev put it “It’s the easiest device we’ve ever developed for. You just take your code, compile it and it works.”"
Not the hardware part, but the emulation part.
First, the X1 and PS4 do not have the same hardware layout. They both use the same architecture, but that doesn't include all the special stuff included in each, and Nintendo isn't going to be releasing a console which has similar hardware to both from both, because it would drive up the cost significantly.
It doesn't matter how good the emulation is, there is absolutely no way Nintendo could get away with emulating PS4 or Xbox code on the system. With Xbox software, there is an API issue that Nintendo uses OGL, and XBox uses DX.
These things are not just a recompile and call it done kind of thing. On top of that, the code that's supposedly being emulated is copyrighted, and can't just be used in such a way.
Even if compiling to new code, there is no way around the fact that certain functions just won't work without modification to the source code, and if this were true, it indicates that Nintendo is using a very high level API, which doesn't actually bode well for more powerful games.
Near Zero modification to source code is just a pipe dream, and it removes any special hardware that's available within either system.
Android OS routines are very high level, so that's probably not a problem. Unreal can be high level, but developers with the full engine usually tailor quite a bit to achieve greater results, and I can't imagine how Nintendo can just rip off API functions to such a degree to allow what is improperly being called "emulation".
The rest of the stuff is mostly OK, and hard to discredit. Seems reasonable in some places, questionable in others, but mostly inconsequential without more context.
Then there's this line
"You just take your code, compile it and it works."
I'm sorry, that sounds like high level code to me. High level code works. It's the mid to low level stuff which is such a pain in the ass...especially when doing cross console...regardless of platform similarities.