During the AR/VR Vision Summit, Sony's Richard Marks held a presentation about Playstation VR (PS VR). According middleware providers, the console is effectively 60% more powerful than an equally specced PC setup.
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Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.
By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
I want to believe it but I doubt it.
Can't be bothered to check the numbers, but I would think that'd still leave it a fair way behind the 970 that is considered the minimum requirement for Rift/Vive?
The only real thing gamers need to pull from that presentation is that there isn't any extra GPU or CPU in the breakout box like I have been saying and showing forever in these threads. Here it is again. One more time
https://www.youtube.com/wat...
PS4 is handling all the work. The box splits the video with HDMI to the headset and changes the video projected onto the TV to normal. And also handles the 3D audio. That's it.
That means no Wii extra power. No gtx 970. No anything but being a splitter and doing sound. That means PSVR will be inexpensive on its own and not expensive as a bundle in comparison to Oculus and Vive.
Be happy and get your wallets ready.