Thekingslayer.com "One of the best aspects of playing a game you've anticipated for so long, is looking forward to its future. Sequels if you will are supposed to build on what was successful before. In the case of Ubisoft's The Division a sequel would be a life saver. In fact the title should be one of the first third party games to make use of Microsoft Azure Cloud gaming technologies. Massive the developer of the title, could work hand in hand with Cloudgine. The tech company working with Realtime Worlds on Xbox One's Crackdown 3. To make sure that everyone gets to play, Playstation 4, or PC gamers should ask Sony to join in. By working with Ubisoft and Microsoft the game could represent the first true reason why Cloud gaming is the future that gamers need. Obviously conflicting business or egos could get in the way, but a title like The Division is one of the first gaming titles that could truly benefit from Cloud technology and it can be done like this...
In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.
With the launch of Call of Duty Season 4, Activision quietly put adverts inside loadouts for Black Ops 6 and Warzone, sparking a backlash in the process.
Putting Ads in a pay-to-play Premium title? Well done Microsoft. Well done /s This is really scummy.
Xbox's handheld ambitions continue unabated, but the focus is shifting towards improving Windows 11 for third-party handhelds — for now. The Xbox Series X 'Melrose' successor is safe, with development continuing at full pace.
Funny to see the alt already damage controlling and having a meltdown with multiple accounts in the comments already.
Sad for MS if true, a dedicated handheld would go down a lot better than a rog ally 2 with an Xbox sticker on it I think.
As an IT person I can tell you Cloud gaming is another fancy word for distributed hosting data centers, which have existed for many many years.
Yes services like Azure or probably the most relevant cloud hosted solution in the industry - Amazon AWS, offer canned API or in some cases like AWS PAS (platform as a service) where you could spin up multiple application tiers all in the cloud makes development easier. However, most large companies like Ubisoft have their own data centers and their RFI would also show that it would be beneficial to invest internally vs going with a hosted solution.
Cool let's talk about the second one as if the first one's come out already.
No, they should not. People still think it is so easy to add this stuff to a game and that it can do anything they can imagine. It's not as simple as that. It can be used to offload certain physics calculations but won't help making games look better, be bigger, etc.
The article writes about persistence in the game world, you don't need Cloudgine for that, plenty of games have had that already, but you have to wonder if that is what you really want. Say I blow up a certain building you could've gotten into with many levels of the building to explore but by blowing it up nobody will be able to get into that building for all eternity. Is that the sort of thing you really want? After a year the city would be just rubble :)
More than two years in and people are still believing that "the cloud" is going to change their gaming experience...man, Microsoft sold a whopper and you are still choking on it.