GameWatcher's review of Pillars of Eternity: The White Marches Part 2.
Excerpt: "The original Pillars of Eternity earned much deserved high praise when it was released. The White March – Part II keeps those elements that made the game such a success, but also tweaks some of the areas needing improvement. Seeing the results of your questing updated into the game makes you feel personally involved in protecting what you fought to achieve. While Maneha’s story is not as racy as others, she is still a well developed character and worth keeping on your team. Finally, all of the choices available allow you to truly get into character, and NPCs will even make specific comments about how you develop your in-game personality. Pillars of Eternity: The White March – Part II is a strong expansion that will satisfy even the most die hard RPG fans."
Some people seem to dislike the Unity engine and think of it as a "lesser engine" so without further ado, here are 7 games that are somewhat popular and made in Unity.
Some gaming companies like take the piss with their DLC and it annoys a lot of us. What could potentially be some positive alternatives to DLC practices used these days that anger so many gamers?
While I haven't played any of the games in this article, I thought the DLC for the Mass Effect series was worth it.
Gamespot:
Pillars of Eternity comes to an end in The White March Part 2. This second chapter to what will apparently be the only expansion for Obsidian’s epic RPG resolves a couple dangling plot threads and tacks on a cataclysmic conclusion that ties into the greater mythology of the world of Eora. But while the add-on works by providing the apocalyptic story players expect, it fails due to heavy, dreary combat, a main storyline that runs on rails, and the absence of many little things that tend to make RPGs memorable.