How Lego Star Wars: The Force Awakens’ Levels Are Built
GameInformer:
There are many components of game design that players take for granted. When we fire a blaster, we expect that it will be accompanied by a satisfying pop. Thanks to sound designers, that’s usually what happens. Combat designers work to ensure that controls and player intentions sync up to create satisfying battles. Today, we’re taking a look at how TT Fusion’s art team works closely with other departments so that Lego Star Wars: The Force Awakens captures the look and feel of the franchise that so many of us grew up with.
During our visit to TT Fusion’s offices in Wilmslow, England, I got to sit down with lead artist Josh Pickering Pick and get a tour of how his team of 26 artists puts together the levels. As with much of game development, it’s a collaborative process that involves people from a variety of backgrounds and disciplines. To show off the game, he chose his favorite section of the game, which takes place on Jakku as Rey slides down a sandy berm and toward her scavenging destination.











