370°

The Division vs GTA V vs Fallout 4: A Map Size Comparison

"Prepare to be impressed at its size. Here's how The Division stacks up against the giants."

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gameranx.com
Kalebninja3368d ago

Fallout 4s map is hardly considered giant.

frostypants3367d ago (Edited 3367d ago )

No one said it was. But it's generally considered to be a fair size.

A game map doesn't have to be huge. It just needs to be big enough and contain enough content. Look at Just Cause 3: huge map...but so much of it is pointless.

bleedsoe9mm3367d ago

i don't get why people would rather run a few extra minutes between events , its about content not size . we'll see how the division stacks up after its released .

Psychotica3367d ago

Well it needs to be big if there are flying vehicles to use. I also find it fun to explore and find the hidden items in the large open world.

solar3367d ago

@bleedsoe9mm

ugh, running or going across the endless nothingness of the maps in Arma, DayZ, and H1Z1, i hear ya on the content is what i want.

sanosukegtr1233367d ago

Fallout 4 and gta 5 is big enough

LAWSON723366d ago (Edited 3366d ago )

I disagree about Fo4, IMO Fo3 had far more content and overall it felt much larger. Fo4 is a great game but the main issue I have is it feels like there is not nearly enough unique places, stories, items and people compared to its predecessors NV and 3. I keep wanting to play the game but I literally feel like I am out of awesome stuff to do after 125+ hrs.

KosherNostra3367d ago

These comparisons are never helpful. One game has vehicles, another has subterranean areas, and yet another has indoor environments. Apples and oranges.

gamer93367d ago

Fallout and Division both have no vehicles and subterranean areas

KosherNostra3367d ago (Edited 3367d ago )

I can't tell if you're saying neither have underground levels, or if Fallout has them, too. If it's the latter, it doesn't change my point that comparing maps (especially GTA's) isn't really helpful.

zidane13413367d ago

They have the metro underneath the city, so yes Division does.

BlahFlahNo3366d ago

The division has sewers and a subway

gamer93367d ago (Edited 3367d ago )

@kosher, yes but he specifically said in the video that GTA 5 is not a good comparison. Did you watch? Both Fallout and The Division do have underground levels and indoor environments, so i think the comparison is a pretty good estimate and gives people an idea that at least the Division map isn't tiny. Which is good news

KosherNostra3367d ago

If it's not a good comparison, then what are we all doing here? Why make the video?

SonyWarrior3366d ago

gta5 has underground subway aswell and indoor environments....

frostypants3367d ago

It's also hard to judge scale or distance, and what liberties devs took with walking speed, perspective/camera tricks, etc.

gamer93367d ago

Except that he very clearly outlined how long it takes to run across both maps – does anybody watch videos these days before commenting on them?? Lol

slinky1234563367d ago

It's just a comparison so we know the size and scope of the game. GTA is added to it cause more people are familiar with it and is one of the biggest maps out there for a single player game.

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sephiroth4203367d ago

I think they should compare Just Cause 3 instead of Fallout

frostypants3367d ago

Why? Action game with vehicles and ginormous empty wilderness with almost nothing going on in between populated areas, vs. foot-based RPG-oriented game with map that only needs to be big enough to pack in all of the content (and thus no huge empty wastelands). Fallout 4 and The Division both fall into the latter category.

sephiroth4203366d ago

oh yeah i see your point, i just wanted to know how big just cause was compared to the others, it does feel a little empty at times :(

GUTZnPAPERCUTZ3367d ago

Just Cause 3 is like 8x bigger than GTA V... so why? lol

gamer93367d ago

Wow, same size as Fallout 4 map – that is great news

smolinsk3367d ago

Fallout 4 map was disappoting small, so yes The division map is stil small.

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90°

Fallout 4 on Switch 2 seems inevitable, but what about Starfield?

A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.

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videogamer.com
neutralgamer199217d ago

I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future

On playstation they have been quite successful

anast16d ago

I'm not sure too many people want to play Starfield.

Profchaos16d ago

Phils all but confirmed they are going in hard with the switch 2

TheColbertinator16d ago

All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.

15d ago
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90°

GTA V Enhanced And Expanded Faces Backlash Over Missing Text Chat On PC, Fix May Be Incoming

The Enhanced and Expanded PC version of Rockstar Games' open world action game, GTA V, is facing backlash over its missing text chat feature.

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twistedvoxel.com
Profchaos43d ago

My problem with the game is they want to install a Kernel level driver before I can even boot the game in sngle player mode I don't care about GTA online

I flat out refuse to allow any game kernal level it's a huge risk I don't need to take

It's not the only game that has done this. Ut it's absolutely shutting the dorr completely on PC gaming for me kernal level drivers are ineffective at preventing cheaters but publishers insist on continued use

Pyrofire9542d ago

My big issue is how long it takes to transition between open world and interiors in Online.
Sometimes it can take over a minute of just starring at a black screen.

badz14942d ago

Let it sleep already R*. VI is coming and this game has had 12 years in the spotlight.

100°

GTA 5 Enhanced PC Optimized Settings: Ray Tracing & Performance Guide

Grand Theft Auto 5 Enhanced Edition comes to PC as a free upgrade as Rockstar prepares to launch its next blockbuster (GTA 6). In less than a week, the upgraded version has garnered close to 200K concurrent players on Steam. Unfortunately, the game is far from perfect. W

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pcoptimizedsettings.com
MrDead47d ago

It looks great, got everything running on ultra, have long shadows set to max and it's running silky smooth.

The ray tracing and lighting makes the game look amazing.

CrimsonIdol46d ago

The reflections are a noisy mess, particularly with DLSS. Shame they didn't have ray reconstruction, seems to work wonders for cyberpunk

MrDead46d ago

The reflections are like a mirror, I have no noise at all. Are you sure you have it set correctly?

CrimsonIdol45d ago

I've everything maxed out. the reflections DO have a lot of noise in them in motion. When you stop for a second to look at them they look okay but when you're driving around there's a definite blur and sparkle to them that you often get from RT. Again, exactly the same as you get in Cyberpunk without ray reconstruction but is much reduced with.

MrDead45d ago

I really don't have that, what you see here is what I have in motion even online vids have it completely clear. I'm running of a 5090 with everything set to the highest.

https://m.youtube.com/watch...

CrimsonIdol45d ago

Ah I see. Well if you have a 5090 then I'm guessing are you're probably getting quite a high frame rate (I'm guessing hitting that 120 fps max), which will make a difference too, since the RT samples in the reflections accumulate temporally. I'm on a 3080 so I'm keeping my frame rate around 60-75 at 4K, and the low sample/high noise of the RT is definitely apparent… particularly on moving cars at night time I've noticed the most (makes sense given highest contrast between light and dark) DLSS amplifies the noise too, it's the big thing that sticks out as low fidelity when the rest resolves nicely

CrimsonIdol44d ago (Edited 44d ago )

Just had a chance to watch this on my 4K monitor now. Do you not see the blurriness of the reflections in relation to everything else in motion? Like it's definitely better and less noisy than it is for me at 60fps with quality DLSS but it's still pretty bad compared to how crisp the screen space/cubemap ones were when driving about. fine when you stop for a second but driving around you're rarely stopped so it's near constant muddy reflections.

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