Stephanie Smith writes: "At the end of the day, they're offering to make a game with over 50 hours of gameplay and a catchy soundtrack and that will keep them in my good books. This is their second launch of a Kickstarter for this game, the first fell short by just $8000."
Stephanie Smith writes: "What makes a good Kickstarter project and what kills it? What makes backers decide whether a project looks shady or trustworthy? It takes a lot more than a good idea to win us over, it takes a lot of hard work. However, there are some pitfalls that are easily avoided along the way."
These are some good points to keep in mind. People will be less likely to get about losing money on bad projects.
Since I´ve (Robin, The Gaming Ground) already written a preview article for Cotton Candy Cyanide´s visual novel "Quantum Suicide" (I have also recorded two gameplay videos). I decided to do an interview with the Cotton Candy as well. So, please enjoy.
Developer Cotton Candy Cyanide have revealed their space set visual novel will be coming to PS Vita.
People love the word Quantum. It makes things sound cool. It's like adding a lense flare to a boring shot in a movie.
Not a big visual novel fan, but this looks interesting
Why is a little girl an "officer in training?" Is everyone 15 to 23 or something?
Despite my complaints I think that it'll be interesting to see how this turns out.
Panty shots? Im in!
100% more!? YES.
I would have preferred 110% more.