Today Quantum Break Creative Director Sam Lake talked at a masterclass event at he Cité des Sciences et de l’Industrie in Paris, which DualShockers attended, and reasoned about the future of the studio after the upcoming Xbox One exclusive game.
MP1st talks to Remedy Entertainment about FBC: Firebreak and even Alan Wake about game budgets, live-service and more.
Remedy Entertainment explains the difference to them on what AAA games are compared to AA in relation to their projects.
Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.
It’s hard to deny ND’s excellence. Good to aspire to be the best, Remedy is doing a pretty good job. Just make a good game tell a good story, leave politics alone
Why? Remedy were already making mature games while ND were still making platformers and they wouldn't get around making mature games til the end of the PS3 gen with TLoU. Remedy was already ahead, y'all just went a different direction during that gen.
They nailed the graphics at least. At this point, ND wants to be the ND Remedy was trying to emulate.
I mean, as far as talent, they're really close, but I think the thing that's working against them is the overconvoluted paranormal storytelling they've created. While it's super interesting, it's not the easiest thing to digest for your average normie. It's kind of that issue music has where you have to dumb down your stuff to appeal to more people.
"Could you imagine a fantasy RPG by Remedy Games? I don’t know, but I’d buy it. Of course, Lake did not say that this is the direction in which they’re going to go, but it would be intriguing to say the least."
I believe what he meant by some RPG elements is that its like Bioshock for instance.
In Bioshock, you choose to upgrade certain elements like Fire from being small to being big and affect many people.
For instance here, i think the ability where Jack stops time can be prolonged with higher levels. Or maybe some powers will effect your psychical strength or heighten the effect of your bullets.
This is making me more excited. Bring on this beauty.
Also it would be amazing for Sam Lake to make an RPG game but hopefully he makes Alan Wake 2 next.
I think sticking to the "tiny steps" like upgradeable time powers as he said is probably the best plan since Remedy does an amazing job with action and intense story telling.
They do an amazing job at molding linear games. And should stick to that rather than messing with the formula that they've nailed.
It takes them like 6 years to make a linear action game. I fear if they ever set out to make a big rpg we would never hear from them again lol.