Digital Foundry:
The Division's beta may not match its spectacular E3 2013 demo point-for-point - back then a mascot for PlayStation 4 and Xbox One's brimming potential - but what we have today still outshines most current-gen titles in its technical spec. A post-pandemic New York sets the stage for some of the best lighting seen on console, harnessing plumes of volumetric fog, high quality screen-space reflections, and wind-affected particles. Atmosphere is king, and the rich, snow-battered look of its streets is a real showcase for the new Snowdrop engine.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
As per my expectations:
"I expect the PS4 version to hold a locked frame-rate with vsync enabled." - http://n4g.com/news/1857195...
Digital Foundry:
"on PS4, every piece of test footage we ran through our software returned near perfect 30 frames per second update"
"Xbox one fares nearly as well, large explosions and certain combat situations can trigger a few torn frames here and there but the game still manages to hold pretty close to its 30FPS target"
"based on the beta, the game is a technical showpiece on both consoles"
I'm going to say something that will piss off so many people. That's right after I say this you will crucify me.
Prepare yourselves!!!!
I am happy that the game runs well on these consoles.
Framerate is very important to me and I never buy games with terrible FPSs. This performance analysis proves that Ubisoft did a good job with the console versions of the game.