Resident Evil 0 Remaster Review | The Cube
Resident Evil is one of the few series that has aged exceptionally well in the past twenty years, not based off of it’s gameplay, but it’s atmosphere and aesthetic. Every time I go back to the older games, I’m always frightened by that, since it compliments everything else so well. However, I’ve always felt like the series has stumbled a bit too much over the past couple of years, and I’m not just talking about Resident Evil 6 or Resident Evil: Operation Racoon City, but other things like the recent HD remaster of the first game. It was great to see it once again in all of it’s glory, but Capcom didn’t really improve or reinvent the more than present obtuse mechanics or puzzles, which was disheartening to someone who desperately wanted to see the game properly reintroduced for a whole new generation. Thankfully, Capcom has reversed this with Resident Evil 0’s remake, adding new gameplay abilities and redefining old ones. The issue still lies though. Resident Evil 0 wasn’t a spectacular Resident Evil game to begin with.











