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The Final Fantasy XIII Saga is the Most Unappreciated Set of Games in the Series

Final Fantasy XIII was rather divisive. While its gameplay and combat system were superb, the story was a bit over pretentious and it was extremely linear, with the player simply going from place to place on a pre-set path. The characters were wonderful though, the combat was intricate and completely customizable, and there was a level of difficulty — especially during the boss battles. You had to think quick on your toes with the paradigm system and be able to quickly switch your player’s roles in order to survive. It is the best Final Fantasy battle system yet, but fans are so hung up on the game’s linearity and complex story that the game gets so much unwanted hate from fans of the series, who actually prefer story over gameplay.

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DarkOcelet3077d ago

I enjoyed playing the trilogy alot but what i didnt enjoy is the characters and the story.

They should have fleshed out the characters more and the story should have been less complicated with the FalCie and all that crap.

-Foxtrot3077d ago

If they characters can't get fleshed out over three games then there's something wrong

The game was just bad. Even if it wasn't FF and got the benefit of the doubt it would still be bad...peoples opinions wouldn't really change.

Bansai3077d ago (Edited 3077d ago )

Probably my worst memories with the Final Fantasy franchise are tied to all XIII games. So no, it's not underapreciated in my opinion, far from it.

I'm just glad I bought XIII-2 and LR very cheap after I got burned by XIII.

johndoe112113077d ago (Edited 3077d ago )

@Bansai

You're a brave soul. I never bought XIII-2 or LR after playing the abomination that was XIII. The writer of this article couldn't be more than 14 to make such a statement. After playing FF 1-12 no true fan of the franchise would enjoy the XIII series.

MRMagoo1233077d ago

I think there are too many ppl that like it imo. It's gotten way more praise than it deserved, it was basically a corridor shooter not an rpg and it should have been aborted. WORST final fantasy games ever made.

zeuanimals3077d ago (Edited 3077d ago )

Forreal. I think it's appreciated just fine. Actually, it's probably a bit too much.

@MRMagoo

Being linear is fine. FFX was pretty great and the bulk of the game is extremely linear. XIII had the displeasure of being linear and having nothing else to do as you go along. I'll echo the stuff about the story and characters too.

zidane13413077d ago

Ff xiii was a corridor shooter? Hmm somebody doesn't know what they are talking about.

zeuanimals3077d ago

@Zidane:

Pretty sure he's not being literal by calling it a shooter... Pretty sure most people know what the games are like and calling it a corridor shooter is simply to illustrate that it's so far from being like other FF games, and not in a good way. And much like a corridor shooter, your only meaningful interaction with other living things is to kill them. There's no cities, settlements, etc. where you can spend your downtime exploring anything not related to combat.

Adrian_v013076d ago

@zeuanimals

FFX was linear. Though I agree the story of X had a better presentation. Had they presented the whole fal'cie l'cie connection through the story instead of logs it would have been good. I found the battle system of XIII great.

Now for towns, I didn't mind the lack of them. It made sense with the story, they were wanted criminals, freely exploring towns wouldn't have made sense. Though there could have been found ways to implement towns. It wasn't a bad game, it was average. XIII was the best in the trilogy, XIII-2 messed too much with time travel, and LR was just meh.

DragonKnight3076d ago

XIII is in no way underappreciated. There are people who actually like it, and apparently Japan likes it the most, or disiikes it the least. It was directed by Motomu Toriyana, the same genius that gave us Brother's Angels (FFX-2) instead of the FFX prequel the game was supposed to be. Motomu knows he lacks talent, that's why every FF game he directs has to be spun the wrong way so that it won't be directly compared to better FF games. Too bad they always are. FFX-2 was originally slated to be Braska, Auron, and Jecht's story and no one ever implied it had to be just like FFX, but Toriyama said it was too similar and so he created FF Dressup instead.

Fast forward to FFXIII, he flat out said the game was inspired by Western Shooters. Specifically removing a great deal of player control so as to not interfere with the story (story based level progression), and the linearity of the areas was, again, to force story focus. He was trying to turn FFXIII into a shooter-like RPG so that he could be different. But he screwed up the story, the characters, and the gameplay big time because he has no talent.

FFXIII and its sequels are by far the worst thing to happen to Final Fantasy, and in a franchise that includes Mystic Quest and FFII (the real one, not FFIV), and FFX-2, and that one terrible mobile game filled with MTs, and even Dirge of Cerberus (which did Toriyama's ideas much better), that's saying a lot.

himdeel3076d ago

SE wanted people to like this franchise and forced it on people, when NO ONE wanted anything after the first 13.

+ Show (7) more repliesLast reply 3076d ago
DevilOgreFish3077d ago

It's not too bad of a series in my opinion, the other games before though were much better imo.

Man_Marmalade3077d ago

It was too linear. Don't forget how much they had to cut the game apart in order to put it on the 360. A lot of the gameplay from the early videos didn't even show up in the final product.

nitus103077d ago

I have enjoyed all the FF games since 4 but personally I liked FFXII best because of it's non-linearity and it's battles taking place in the location where you encounter the enemy (unique for FF games).

@Man_Marmalade

Granted FFXIII was linear but then again so were most of the FF games. Take a look at FFX and tell me if that is not basically on rails. Granted that towards the end you can take the airship most anywhere but you could do that with FFXIII when you got to Grand Pulse's surface.

Most RPG's are fairly linear if you only follow the main quest however what makes for a non-linear RPG is the side quests which sometimes can lead into numerous sub quests.

Michiel19893077d ago

@man_Marmalade Provide evidence that they had to cut stuff to put it on x360. You are just speculating and you have totally no clue how development works if you think they have to cut content because of dvds instead of bluerays. Nice try buddy but ur full of nonsense.

Newsflash, a lot of content from trailers, especially early trailers don't make it into the final game. Try making an opinion based on facts not based on: didn't like the game, its on xbox now as wel so its xbox's fault.

rainslacker3077d ago (Edited 3077d ago )

@Michel

Here you go

http://www.engadget.com/201...

While not specifically stating the 360's DVD medium as the reason for the cuts, there is no logical reason why that content wouldn't have been included on the much more expansive BR disc since it was completed content.

Now to be fair, in the same interview, with the actual quotes, which I can't seem to find, they said it was cut during production, which is typical.

But what was also said was a lot of content was cut right at the end. So...what happened right at the end of FFXIII's production? As I recall, it was the announcement that it was coming to 360.

Dev claims that it wasn't fit for the game. Seems odd to go through the entire process only to be cut at the end though doesn't it? While it's not unheard of, it's never that much, and if that's the case, it show's some faults in their production process...but that's another topic.

Face it, 24GB vs 50GB on a franchise known to use every last bit of space available for the prior 6 games. What is the logical conclusion...that the completed content wasn't fit...or that MS parity clause reared it's ugly head and SE didn't want to release a 6-7 disc game?

While I understand the desire and sometimes need to have an actual source for making claims, there are also times when you have to read between the lines, and go beyond what is stated and use some common sense to come to the most likely scenario. SE will never say that they cut content because they brought it to the 360. It's not kosher, and it would only make them look bad. But saying it wasn't a proper fit, and typical in any production, relieves them of any wrong-doing, while most people never even consider it.

Pulse was completely devoid of any life outside monsters. Nothing. It was barren. Despite there being a story reason for this, Pulse was nowhere near the standards of FF games in terms of the open areas of it's games. I can't imagine SE just said that was fit for the game, when all that other stuff which adds life and random cool stuff to do is cut. I know it's trendy to hate on FFXIII and SE, but it defies logic that they just went completely mental about leaving out certain aspects of FF because it wasn't fit, but it makes sense they'd do it to capitalize on the ever growing and popular in the west 360 market.

Just like they did with ROTTR, they left their fans in the lurch for what they thought would be greener pastures, and in the process, they've pissed off their fans, only this time they pissed many of them off, and not just ones on a certain console.

zeuanimals3077d ago (Edited 3077d ago )

@Michiel: Well, we don't have any testimony for it being a problem with FFXIII, but we do for GTAIV.

http://n4g.com/news/38093/g...

It's not hard to extrapolate this to other games that may have storage issues. I mean, DVDs only hold up to 7GB for crying out loud! Most games are way above that nowadays. And MS preferred devs not releasing multidisc games as multidisc games last gen required hard drives, and not all 360s came with hard drives.

Edit: Ahh, Rainslacker beat me to it while also being much more comprehensive.

Godmars2903077d ago

@nitus10:
That FF13 was so obviously linear, with nothing which distracted from that linearity like mini-games, is what makes it so bad. Hell, even FF10 had blitzball.

@Michiel1989:
How about not being butt hurt over how the game preformed on the 360, and only on the 360?

Godmars2903077d ago

@rainslacker:
People refuse to notice much less admit that the 7th console generation was broken. That among PC standards being adopted/forced onto consoles and console hardware not being made to necessary spec besides, was the mess - and war - between digital and physical which caused crap just like this.

Nevermind that FF15 is very much apology and proof of Square's mistakes with FF13. Not that I don't think that they've made new ones.

rainslacker3077d ago

I don't know if I'd go so far as to say broken. It was a pretty good gen game wise overall, and saw three successful consoles, as well as the rise of the PC market into the mainstream.

I think it was a very turbulent generation. Lots of things going on, and lots of changes which put gamers off from the new things being done. Much of it was warranted, some of it wasn't, and in the end, it just seems that the generation was lackluster. The increase in hate in the console wars only caused this to be worse IMO.

I think the 7th gen won't go down in history as a great generation, but will be seen as a successful one. I'm disappointed that with all the changes in the console market, which in theory should have been great for the gamers, the industry itself decided to make it into a consumer unfriendly market which wanted to take advantage of gamer's wallets instead of providing compelling content that could stand on it's own. So many changes were made for increasing revenues, and so many "trends" played up as becoming the mainstream or majority, that it's put everyone's perspectives out of whack, and it's become hard to discuss things because everyone now just assumes instead of verifies or uses simple common sense.

Godmars2903076d ago

Wasn't going to agree with you, but yes, too many choices were made based more on profit than consumer access or consideration. Then defended by overly loyal consumers because "their" console came under fire.

Still, for all the good games which managed to come out, there were way too many potential good ones canceled. Then there are the ones re-released on the X1 and PS3. Not to mention FF13, its sequels which tried to fix the mistakes of the first, or FF15, which is still trying to say that nothing was wrong with FF13 while being technically different from it in - almost - every way.

+ Show (6) more repliesLast reply 3076d ago
SegaSaturn6693077d ago (Edited 3077d ago )

How could you ever enjoy the combat or hall walking?

Combat: Mash X button until the battle ends.

MRMagoo1233077d ago

Yup worst combat system ever in a final fantasy. I auto attacked the entire game and still beat it and I only did it to see if you could. The games combat was made for idiots that can't understand strategy.

goldwyncq3077d ago

The paradigm system says hello. You're never forced to use auto battle at any point.

xPaYDaYx3077d ago

I disagree, the characters are the only reason I continued to play the trilogy. FFXIII's gameplay was pretty good, XIII-2 was pretty good too and I couldn't stand the gameplay in LR. I still stuck through to the end though so I could see the happy ending because I actually loved the characters.

colonel1793077d ago

From my experience:
I really enjoyed XIII, from the story to the gameplay. I even read the story that came out that told what happened after the ending of the game, and I was really excited for the sequel.

With that said, when I played X-III, I hated it!! The story was a mess, they got into time travel and stuff that didn't make sense. The new protagonist (the guy with blue pants) sucked. I really disliked him. I did try to finish the game, but at 3/4, I just abandoned it.

Because of that, I didn't even touched Lighting Returns.